package hunting import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "strconv" ) //参数校验 func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode) { if req.BossType <= 0 && req.Difficulty > 0 { code = pb.ErrorCode_ReqParameterError return } return } ///挑战主线关卡 func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode, data *pb.ErrorData) { var ( mapData map[string]interface{} newChallenge bool // 新的关卡 reward []*cfg.Gameatn bWin bool // 战斗是否胜利 tasks []*comm.TaskParam = make([]*comm.TaskParam, 0) del []string // 自动出售的装备 atno []*pb.UserAtno // atno 类型 res []*cfg.Gameatn // 最后获得的资源 ) mapData = make(map[string]interface{}, 0) reward = make([]*cfg.Gameatn, 0) code = this.ChallengeOverCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } hunting, err := this.module.modelHunting.getHuntingList(session.GetUserId()) if err != nil { code = pb.ErrorCode_PagodaNotFound return } cfgHunting := this.module.configure.GetHuntingBossConfigData(req.BossType, req.Difficulty) if cfgHunting == nil { code = pb.ErrorCode_ConfigNoFound data.Message = fmt.Sprintf("GetHuntingBossConfig No't Found:BossType = %d,Difficulty = %d", req.BossType, req.Difficulty) return } if req.Difficulty == 1 && hunting.Boss[req.BossType] == 0 { hunting.Boss[req.BossType] = 1 } if value, ok := hunting.Boss[req.BossType]; ok { // 类型校验 if value < req.Difficulty-1 { code = pb.ErrorCode_HuntingLvErr return } } else { code = pb.ErrorCode_HuntingLvErr return } if hunting.Boss[req.BossType] < req.Difficulty { hunting.Boss[req.BossType] = req.Difficulty } // 校验是不是达到最大难度 maxDifficulity := this.module.configure.GetMaxDifficultyByBossID(req.BossType) if hunting.Boss[req.BossType] > maxDifficulity { hunting.Boss[req.BossType] = maxDifficulity } mapData["boss"] = hunting.Boss code, bWin = this.module.battle.CheckBattleReport(session, req.Report) if code = this.module.ModuleItems.RecoverTicket(session); code != pb.ErrorCode_Success { return } if !bWin { // 战斗失败了 直接返回 if code = this.module.ConsumeRes(session, cfgHunting.PsMg, true); code != pb.ErrorCode_Success { return } session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{Data: hunting}) return } if code = this.module.ConsumeRes(session, cfgHunting.PsConsume, true); code != pb.ErrorCode_Success { return } key := strconv.Itoa(int(req.BossType)) + "_" + strconv.Itoa(int(req.Difficulty)) if hunting.BossTime[key] == 0 { // 新关卡挑战通过 发放首通奖励 mapData["boss"] = hunting.Boss if code = this.module.DispenseRes(session, cfgHunting.Firstprize, true); code != pb.ErrorCode_Success { return } } hunting.BossTime[key] = req.Report.Costtime // 耗时校验 当前战斗胜利时间消耗小于之前刷新数据 if (hunting.BossTime[key] > req.Report.Costtime || hunting.BossTime[key] == 0) && req.Difficulty >= hunting.Boss[req.BossType] { mapData["bossTime"] = hunting.BossTime // 更新时间 userinfo := this.module.ModuleUser.GetUser(session.GetUserId()) this.module.CheckRank(session.GetUserId(), req.BossType, req.Difficulty, req.Report, userinfo) } // 发放通关随机奖励 //reward = this.module.configure.GetDropReward(cfgHunting.Drop) // 获取掉落奖励 user := this.module.ModuleUser.GetUser(session.GetUserId()) reward = this.module.ModuleTools.GetGroupDataByLottery(cfgHunting.Drop, user.Vip, user.Lv) // 走新的掉落 for _, v := range reward { bFound := false if v.A == "equp" { for _, star := range req.Star { cfg := this.configure.GetEquipmentConfigureById(v.T) if cfg != nil && star == cfg.Star { // 自动出售 转换成其他道具 if len(cfg.Sale) != 0 { bFound = true del = append(del, cfg.Id) res = append(res, cfg.Sale...) } break } } } if !bFound { res = append(res, v) } } if code, atno = this.module.DispenseAtno(session, res, true); code != pb.ErrorCode_Success { return } if newChallenge && bWin { // 新关卡挑战通过 发放首通奖励 if code = this.module.DispenseRes(session, cfgHunting.Firstprize, true); code != pb.ErrorCode_Success { return } hunting.Boss[req.BossType] += 1 mapData["boss"] = hunting.Boss } mapData["bossTime"] = hunting.BossTime code = this.module.ModifyHuntingData(session.GetUserId(), mapData) if session.GetUserId() != "" { // 恢复时间 if userexpand, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err == nil { hunting.RecoveryTime = userexpand.Recovertimeunifiedticket } } session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{ Data: hunting, Asset: atno, Sell: del, }) tasks = append(tasks, comm.GettaskParam(comm.Rtype80, 1, req.BossType, req.Difficulty)) // 随机任务统计 // this.module.ModuleRtask.SendToRtask(session, comm.Rtype81, req.Difficulty, req.BossType) // this.module.ModuleRtask.SendToRtask(session, comm.Rtype82, req.BossType) tasks = append(tasks, comm.GettaskParam(comm.Rtype81, req.Difficulty, req.BossType)) tasks = append(tasks, comm.GettaskParam(comm.Rtype82, 1, req.BossType)) // 狩猎副本掉落觉醒材料 for _, v := range reward { if _conf, err := this.module.configure.GetItemConfigureData(v.T); err == nil { if _conf.Usetype == comm.UseType8 { // this.module.ModuleRtask.SendToRtask(session, comm.Rtype154, v.N) tasks = append(tasks, comm.GettaskParam(comm.Rtype154, v.N)) } } } if newChallenge && bWin { for _, v := range cfgHunting.Firstprize { if _conf, err := this.module.configure.GetItemConfigureData(v.T); err == nil { if _conf.Usetype == comm.UseType8 { // this.module.ModuleRtask.SendToRtask(session, comm.Rtype154, v.N) tasks = append(tasks, comm.GettaskParam(comm.Rtype154, v.N)) } } } } if req.Auto { tasks = append(tasks, comm.GettaskParam(comm.Rtype172, 1)) } tasks = append(tasks, comm.GettaskParam(comm.Rtype83, 1, req.BossType, req.Difficulty)) go this.module.ModuleRtask.TriggerTask(session.GetUserId(), tasks...) return }