//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameExclusiveItemData struct { Itemid string Exp int32 Needgold []*Gameatn } const TypeId_GameExclusiveItemData = -1706015969 func (*GameExclusiveItemData) GetTypeId() int32 { return -1706015969 } func (_v *GameExclusiveItemData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Itemid, _ok_ = _buf["itemid"].(string); !_ok_ { err = errors.New("itemid error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["needgold"].([]interface{}); !_ok_ { err = errors.New("needgold error"); return } _v.Needgold = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Needgold = append(_v.Needgold, _list_v_) } } return } func DeserializeGameExclusiveItemData(_buf map[string]interface{}) (*GameExclusiveItemData, error) { v := &GameExclusiveItemData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }