package uigame import ( "go_dreamfactory/comm" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) PuzzleRewardCheck(session comm.IUserSession, req *pb.UiGamePuzzleRewardReq) (errdata *pb.ErrorData) { return } // 获取奖励 func (this *apiComp) PuzzleReward(session comm.IUserSession, req *pb.UiGamePuzzleRewardReq) (errdata *pb.ErrorData) { if errdata = this.PuzzleRewardCheck(session, req); errdata != nil { return // 参数校验失败直接返回 } var ( atno []*pb.UserAtno ) list, _ := this.module.modelPuzzle.getPuzzleList(session.GetUserId(), req.Hdid) conf, err := this.module.configure.GetPuzzleConf(req.PuzzleId) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } if _, ok := list.Gotarr[req.PuzzleId]; ok { return } if errdata, atno = this.module.DispenseAtno(session, conf.Puzzleward, true); errdata != nil { return } // 记录数据 list.Gotarr[req.PuzzleId] = 1 update := make(map[string]interface{}, 0) update["gotarr"] = list.Gotarr this.module.modelPuzzle.modifyPuzzleListByObjId(session.GetUserId(), update) // 修改进度 session.SendMsg(string(this.module.GetType()), "puzzlereward", &pb.UiGamePuzzleRewardResp{ Data: list, Atno: atno, }) go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) { this.module.WriteUserLog(session.GetUserId(), req, comm.GMResAddType, "UiGamePuzzleRewardReq", atno) }) return }