package enchant import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/modules" ) type Enchant struct { modules.ModuleBase modelEnchant *modelEnchant api *apiComp configure *configureComp modelRank *ModelRank battle comm.IBattle service core.IService battlerecord comm.IBattleRecord // 战报模块 } func NewModule() core.IModule { return &Enchant{} } func (this *Enchant) GetType() core.M_Modules { return comm.ModuleEnchant } func (this *Enchant) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { if err = this.ModuleBase.Init(service, module, options); err != nil { return } this.service = service return } func (this *Enchant) Start() (err error) { if err = this.ModuleBase.Start(); err != nil { return } var module core.IModule if module, err = this.service.GetModule(comm.ModuleBattle); err != nil { return } this.battle = module.(comm.IBattle) if module, err = this.service.GetModule(comm.ModuleBattleRecord); err != nil { return } this.battlerecord = module.(comm.IBattleRecord) return } func (this *Enchant) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.modelEnchant = this.RegisterComp(new(modelEnchant)).(*modelEnchant) this.modelRank = this.RegisterComp(new(ModelRank)).(*ModelRank) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) } func (this *Enchant) Reddot(session comm.IUserSession, rid ...comm.ReddotType) (reddot map[comm.ReddotType]bool) { reddot = make(map[comm.ReddotType]bool) for _, v := range rid { switch v { case comm.Reddot33: reddot[comm.Reddot33] = this.modelEnchant.checkReddot33(session) break } } return }