package enchant import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "sync" ) const ( game_enchantboss = "game_enchantboss.json" game_enchantshop = "game_enchantshop.json" game_enchantbossreward = "game_enchantbossreward.json" ) ///配置管理基础组件 type configureComp struct { modules.MCompConfigure module *Enchant hlock sync.RWMutex } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*Enchant) err = this.LoadConfigure(game_enchantboss, cfg.NewGameEnchantBoss) err = this.LoadConfigure(game_enchantshop, cfg.NewGameEnchantShop) err = this.LoadConfigure(game_enchantbossreward, cfg.NewGameEnchantbossReward) return } // 参数: boss类型 难度 func (this *configureComp) GetEnchantBossConfigData(bossId int32) (conf *cfg.GameEnchantBossData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_enchantboss); err != nil { this.module.Errorf("err:%v", err) return } else { for _, v := range v.(*cfg.GameEnchantBoss).GetDataList() { if v.Bossid == bossId { conf = v return } } err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_enchantboss, bossId) } return } // 读取装备出售系数配置 func (this *configureComp) getGameRepeatAllData(id int32) (conf *cfg.GameEnchantbossRewardData, err error) { var ( v interface{} ok bool ) if v, err = this.GetConfigure(game_enchantbossreward); err != nil { this.module.Errorf("err:%v", err) return } else { if conf, ok = v.(*cfg.GameEnchantbossReward).GetDataMap()[id]; !ok { err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_enchantbossreward, id) return } } return } //加载多个配置文件 func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break } } return } //读取配置数据 func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { return configure.GetConfigure(name) } func (this *configureComp) GetBuyChallengeCount(index int32) (data *cfg.GameEnchantShopData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_enchantshop); err == nil { if configure, ok := v.(*cfg.GameEnchantShop); ok { data = configure.Get(index) if data == nil { err = comm.NewNotFoundConfErr("enchant", game_enchantshop, index) } return } } err = comm.NewNotFoundConfErr("enchant", game_enchantshop, index) return } func (this *configureComp) GetMaxBuyChallengeCount() int32 { if v, err := this.GetConfigure(game_enchantshop); err == nil { if configure, ok := v.(*cfg.GameEnchantShop); ok { return int32(len(configure.GetDataList())) } } else { log.Errorf("get game_challenge conf err:%v", err) } return 0 }