//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameHuntingOpenTimeData struct { Type int32 Opentime []int32 } const TypeId_GameHuntingOpenTimeData = 1854578068 func (*GameHuntingOpenTimeData) GetTypeId() int32 { return 1854578068 } func (_v *GameHuntingOpenTimeData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["opentime"].([]interface{}); !_ok_ { err = errors.New("opentime error"); return } _v.Opentime = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Opentime = append(_v.Opentime, _list_v_) } } return } func DeserializeGameHuntingOpenTimeData(_buf map[string]interface{}) (*GameHuntingOpenTimeData, error) { v := &GameHuntingOpenTimeData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }