//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameWorldDeal struct { _dataMap map[int32]*GameWorldDealData _dataList []*GameWorldDealData } func NewGameWorldDeal(_buf []map[string]interface{}) (*GameWorldDeal, error) { _dataList := make([]*GameWorldDealData, 0, len(_buf)) dataMap := make(map[int32]*GameWorldDealData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameWorldDealData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameWorldDeal{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameWorldDeal) GetDataMap() map[int32]*GameWorldDealData { return table._dataMap } func (table *GameWorldDeal) GetDataList() []*GameWorldDealData { return table._dataList } func (table *GameWorldDeal) Get(key int32) *GameWorldDealData { return table._dataMap[key] }