//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameCompositeAllData struct { Id int32 Group int32 Eventname string Eventweight int32 Eventtype int32 Battleid []string Getitem []*Gameatn Loseitem []*Gameatn } const TypeId_GameCompositeAllData = 654181088 func (*GameCompositeAllData) GetTypeId() int32 { return 654181088 } func (_v *GameCompositeAllData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["eventname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Eventname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Eventname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["eventweight"].(float64); !_ok_ { err = errors.New("eventweight error"); return }; _v.Eventweight = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["eventtype"].(float64); !_ok_ { err = errors.New("eventtype error"); return }; _v.Eventtype = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["battleid"].([]interface{}); !_ok_ { err = errors.New("battleid error"); return } _v.Battleid = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Battleid = append(_v.Battleid, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["getitem"].([]interface{}); !_ok_ { err = errors.New("getitem error"); return } _v.Getitem = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Getitem = append(_v.Getitem, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["loseitem"].([]interface{}); !_ok_ { err = errors.New("loseitem error"); return } _v.Loseitem = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Loseitem = append(_v.Loseitem, _list_v_) } } return } func DeserializeGameCompositeAllData(_buf map[string]interface{}) (*GameCompositeAllData, error) { v := &GameCompositeAllData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }