//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameAskAllData struct { Key int32 ExaminationGroup int32 Examinationnum int32 Start int32 Continue int32 Time int32 Reward []*Gameatn Restime int32 } const TypeId_GameAskAllData = 305140654 func (*GameAskAllData) GetTypeId() int32 { return 305140654 } func (_v *GameAskAllData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ExaminationGroup"].(float64); !_ok_ { err = errors.New("ExaminationGroup error"); return }; _v.ExaminationGroup = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["examinationnum"].(float64); !_ok_ { err = errors.New("examinationnum error"); return }; _v.Examinationnum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["start"].(float64); !_ok_ { err = errors.New("start error"); return }; _v.Start = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["continue"].(float64); !_ok_ { err = errors.New("continue error"); return }; _v.Continue = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } _v.Reward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reward = append(_v.Reward, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["restime"].(float64); !_ok_ { err = errors.New("restime error"); return }; _v.Restime = int32(_tempNum_) } return } func DeserializeGameAskAllData(_buf map[string]interface{}) (*GameAskAllData, error) { v := &GameAskAllData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }