//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameOpencondData struct { Id string Name string Main int32 Optional string Wkqbx int32 Kqbx int32 Img string Prompt string Uiid int32 } const TypeId_GameOpencondData = -1990600014 func (*GameOpencondData) GetTypeId() int32 { return -1990600014 } func (_v *GameOpencondData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["main"].(float64); !_ok_ { err = errors.New("main error"); return }; _v.Main = int32(_tempNum_) } { var _ok_ bool; if _v.Optional, _ok_ = _buf["optional"].(string); !_ok_ { err = errors.New("optional error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["wkqbx"].(float64); !_ok_ { err = errors.New("wkqbx error"); return }; _v.Wkqbx = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["kqbx"].(float64); !_ok_ { err = errors.New("kqbx error"); return }; _v.Kqbx = int32(_tempNum_) } { var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["prompt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Prompt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Prompt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["uiid"].(float64); !_ok_ { err = errors.New("uiid error"); return }; _v.Uiid = int32(_tempNum_) } return } func DeserializeGameOpencondData(_buf map[string]interface{}) (*GameOpencondData, error) { v := &GameOpencondData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }