//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameVikingChallenge struct { _dataMap map[int32]*GameVikingChallengeData _dataList []*GameVikingChallengeData } func NewGameVikingChallenge(_buf []map[string]interface{}) (*GameVikingChallenge, error) { _dataList := make([]*GameVikingChallengeData, 0, len(_buf)) dataMap := make(map[int32]*GameVikingChallengeData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameVikingChallengeData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Buynum] = _v } } return &GameVikingChallenge{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameVikingChallenge) GetDataMap() map[int32]*GameVikingChallengeData { return table._dataMap } func (table *GameVikingChallenge) GetDataList() []*GameVikingChallengeData { return table._dataList } func (table *GameVikingChallenge) Get(key int32) *GameVikingChallengeData { return table._dataMap[key] }