//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameHelp struct { _dataMap map[string]*GameHelpData _dataList []*GameHelpData } func NewGameHelp(_buf []map[string]interface{}) (*GameHelp, error) { _dataList := make([]*GameHelpData, 0, len(_buf)) dataMap := make(map[string]*GameHelpData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameHelpData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Key] = _v } } return &GameHelp{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameHelp) GetDataMap() map[string]*GameHelpData { return table._dataMap } func (table *GameHelp) GetDataList() []*GameHelpData { return table._dataList } func (table *GameHelp) Get(key string) *GameHelpData { return table._dataMap[key] }