//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameShopitemData struct { Key int32 Id int32 Iteminfo []*Gameatn Preview bool Probability int32 Need []*Gameatn Sale int32 Salelist []int32 Buyminnum int32 Buymaxnum int32 Vip int32 Lvmin int32 Lvmax int32 Mapidmin int32 Mapidmax int32 } const TypeId_GameShopitemData = 491491023 func (*GameShopitemData) GetTypeId() int32 { return 491491023 } func (_v *GameShopitemData) Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error") return } _v.Key = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error") return } _v.Id = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["iteminfo"].([]interface{}); !_ok_ { err = errors.New("iteminfo error") return } _v.Iteminfo = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool var _x_ map[string]interface{} if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error") return } if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Iteminfo = append(_v.Iteminfo, _list_v_) } } { var _ok_ bool if _v.Preview, _ok_ = _buf["preview"].(bool); !_ok_ { err = errors.New("preview error") return } } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error") return } _v.Probability = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error") return } _v.Need = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool var _x_ map[string]interface{} if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error") return } if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Need = append(_v.Need, _list_v_) } } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["sale"].(float64); !_ok_ { err = errors.New("sale error") return } _v.Sale = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["salelist"].([]interface{}); !_ok_ { err = errors.New("salelist error") return } _v.Salelist = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool var _x_ float64 if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error") return } _list_v_ = int32(_x_) } _v.Salelist = append(_v.Salelist, _list_v_) } } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["buyminnum"].(float64); !_ok_ { err = errors.New("buyminnum error") return } _v.Buyminnum = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["buymaxnum"].(float64); !_ok_ { err = errors.New("buymaxnum error") return } _v.Buymaxnum = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["vip"].(float64); !_ok_ { err = errors.New("vip error") return } _v.Vip = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["lvmin"].(float64); !_ok_ { err = errors.New("lvmin error") return } _v.Lvmin = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["lvmax"].(float64); !_ok_ { err = errors.New("lvmax error") return } _v.Lvmax = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["mapidmin"].(float64); !_ok_ { err = errors.New("mapidmin error") return } _v.Mapidmin = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["mapidmax"].(float64); !_ok_ { err = errors.New("mapidmax error") return } _v.Mapidmax = int32(_tempNum_) } return } func DeserializeGameShopitemData(_buf map[string]interface{}) (*GameShopitemData, error) { v := &GameShopitemData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }