package moonfantasy import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/mgo" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.MoonfantasyBuyReq) (code pb.ErrorCode) { if req.BuyNum == 0 { code = pb.ErrorCode_ReqParameterError } return } ///询问怪物是否可以挑战 func (this *apiComp) Buy(session comm.IUserSession, req *pb.MoonfantasyBuyReq) (code pb.ErrorCode, data proto.Message) { var ( umfantasy *pb.DBUserMFantasy challengeD *cfg.GameDreamlandChallengeData need []*cfg.Gameatn err error ) if code = this.BuyCheck(session, req); code != pb.ErrorCode_Success { return } if umfantasy, err = this.module.modelUserMF.queryUsermfantasy(session.GetUserId()); err != nil && err != mgo.MongodbNil { code = pb.ErrorCode_CacheReadError return } need = make([]*cfg.Gameatn, 0) for i := int32(0); i < req.BuyNum; i++ { if challengeD, err = this.module.configure.GetchallengeData(umfantasy.BuyNum + i + 1); err != nil { code = pb.ErrorCode_ConfigNoFound return } if challengeD == nil { code = pb.ErrorCode_ConfigNoFound return } need = append(need, challengeD.Need...) } if code = this.module.ConsumeRes(session, need, true); code != pb.ErrorCode_Success { return } umfantasy.BuyNum += req.BuyNum umfantasy.BattleNum += req.BuyNum this.module.modelUserMF.Change(session.GetUserId(), map[string]interface{}{ "buyNum": umfantasy.BuyNum, "battleNum": umfantasy.BattleNum, }) session.SendMsg(string(this.module.GetType()), "buy", &pb.MoonfantasyBuyResp{Issucc: true, BattleNum: umfantasy.BattleNum}) return }