package combat import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) ChallengeReceiveCheck(session comm.IUserSession, req *pb.CombatChallengeReceiveReq) (code pb.ErrorCode) { return } ///奖励领取 func (this *apiComp) ChallengeReceive(session comm.IUserSession, req *pb.CombatChallengeReceiveReq) (code pb.ErrorCode, data proto.Message) { var ( iswin bool info *pb.DBCombatUser manster *cfg.GameCombatMansterData // group []*cfg.GameTeachingData err error ) if code = this.ChallengeReceiveCheck(session, req); code != pb.ErrorCode_Success { return } if code, iswin = this.module.battle.CheckBattleReport(session, req.Report); code != pb.ErrorCode_Success { return } if iswin { if info, err = this.module.modelCombat.queryInfo(session.GetUserId()); err != nil { code = pb.ErrorCode_DBError return } if manster, err = this.module.configure.getGameCombatManster(req.Manster); err != nil { code = pb.ErrorCode_ConfigNoFound return } for _, v := range info.Passmanster { if v == req.Manster { code = pb.ErrorCode_ReqParameterError return } } info.Passmanster = append(info.Passmanster, req.Manster) if err = this.module.modelCombat.updateInfo(info); err != nil { code = pb.ErrorCode_DBError return } this.module.DispenseRes(session, manster.Award, true) } session.SendMsg(string(this.module.GetType()), "challengereceive", &pb.CombatChallengeReceiveResp{Issucc: true}) return }