package worldtask import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) // 战斗结束的请求 func (this *apiComp) BattlefinishCheck(session comm.IUserSession, req *pb.WorldtaskBattleFinishReq) (errdata *pb.ErrorData) { if req.BattleConfId <= 0 || req.TaskId <= 0 || req.Report == nil { this.module.Error("世界任务战斗结束参数错误", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "params", Value: req.String()}, ) errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } } return } func (this *apiComp) Battlefinish(session comm.IUserSession, req *pb.WorldtaskBattleFinishReq) (errdata *pb.ErrorData) { if errdata = this.BattlefinishCheck(session, req); errdata != nil { return } battleConf, err := this.module.configure.getWorldtaskBattleCfg() if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), } return } uid := session.GetUserId() taskConf, err := this.module.configure.getWorldtaskById(req.TaskId) if err != nil || taskConf == nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } // 当前玩家世界任务 userTask, err := this.module.modelWorldtask.getWorldtask(uid) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } rsp := &pb.WorldtaskBattleFinishResp{} if len(taskConf.Completetask) == 0 { if err := this.module.modelWorldtask.finishTask(req.TaskId, userTask); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } this.sendMsg(session, WorldtaskBattleFinish, rsp) return } battleModule, err := this.module.service.GetModule(comm.ModuleBattle) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_SystemError, Title: pb.ErrorCode_SystemError.ToString(), Message: err.Error(), } return } if ibattle, ok := battleModule.(comm.IBattle); ok { var isWin bool if errdata, isWin = ibattle.CheckBattleReport(session, req.Report); errdata == nil { if isWin { if battleConf, ok := battleConf.GetDataMap()[req.BattleConfId]; ok { if errdata = this.module.DispenseRes(session, []*cfg.Gameatn{battleConf.Playexp}, true); errdata != nil { this.module.Error("世界任务战斗玩家经验结算", log.Field{Key: "uid", Value: uid}, log.Field{Key: "playerExp", Value: battleConf.Playexp}, ) return } else { //触发任务 go this.module.ModuleBuried.TriggerBuried(session.GetUserId(), comm.GetBuriedParam(comm.Rtype70, 1, req.BattleConfId)) } } } } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ExternalModule, Title: pb.ErrorCode_ExternalModule.ToString(), Message: "战报校验错误", } return } //判断是否配置了通知module if len(taskConf.Module) == 0 { // 发奖 if errdata = this.module.DispenseRes(session, taskConf.Reword, true); errdata != nil { this.module.Error("资源发放", log.Field{Key: "uid", Value: uid}, log.Field{Key: "taskId", Value: req.TaskId}, log.Field{Key: "reword", Value: taskConf.Reword}, log.Field{Key: "errdata", Value: errdata}, ) return } } else { for _, m := range taskConf.Module { i, err := this.service.GetModule(core.M_Modules(m)) if err != nil { this.module.Error("GetModule err", log.Field{Key: "err", Value: err.Error()}) continue } if ic, ok := i.(comm.ITaskComplete); ok { ic.TaskComplete(session, req.TaskId) } } } } this.sendMsg(session, WorldtaskBattleFinish, rsp) return }