package uigame import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) LatticeGridCheck(session comm.IUserSession, req *pb.UiGameLatticeGridReq) (errdata *pb.ErrorData) { if req.Hdid == "" { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } return } return } // 走迷宫格子 func (this *apiComp) LatticeGrid(session comm.IUserSession, req *pb.UiGameLatticeGridReq) (errdata *pb.ErrorData) { if errdata = this.LatticeGridCheck(session, req); errdata != nil { return // 参数校验失败直接返回 } var ( latticeConf *cfg.GameUiGameLatticeData err error atno []*pb.UserAtno conf *cfg.GameUiGameConsumData ) update := make(map[string]interface{}, 0) list, _ := this.module.modelLattice.getLatticeList(session.GetUserId(), req.Hdid) if _, ok := list.Gotarr[req.Grid]; ok { session.SendMsg(string(this.module.GetType()), "latticegrid", &pb.UiGameLatticeGridResp{Data: list}) return } if v1, ok := list.Lattice[list.Floor]; ok { if _, ok := v1.Data[req.Grid]; ok { errdata = &pb.ErrorData{ // 重复领取 Code: pb.ErrorCode_ActivityRepatReward, Title: pb.ErrorCode_ActivityRepatReward.ToString(), } return } list.Lattice[list.Floor].Data[req.Grid] = 1 } else { list.Lattice[list.Floor] = &pb.LatticeData{ Data: map[int32]int32{req.Grid: 1}, } } // 校验消耗 if conf, err = this.module.configure.GetLatticeConsumConf(); err != nil { if conf.Cost.N > 0 { if errdata = this.module.CheckRes(session, []*cfg.Gameatn{conf.Cost}); errdata != nil { // 消耗校验 return } } } // 校验 是否是宝箱 latticeConf, err = this.module.configure.GetLatticeConf(list.Floor) if err != nil { return } for _, v := range latticeConf.Chestspos { if v == req.Grid { // 发现是宝箱 if errdata, atno = this.module.DispenseAtno(session, latticeConf.Chestsward, true); errdata != nil { return } break } } if len(atno) == 0 { // 普通格子奖励 if len(conf.Costget) > 0 { if errdata, atno = this.module.DispenseAtno(session, latticeConf.Chestsward, true); errdata != nil { return } } } if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{conf.Cost}, true); errdata != nil { return } update["lattice"] = list.Lattice // 如果是下一关 if req.Grid == latticeConf.Outpos { list.Floor += 1 // 校验是不是达到最大层数 if _, e := this.module.configure.GetLatticeConf(list.Floor); e == nil { list.Floor -= 1 } update["Floor"] = list.Floor if list.Total < list.Floor { list.Total = list.Floor update["total"] = list.Total } } // list.Gotarr[req.Grid] = 1 // update["gotarr"] = list.Gotarr this.module.modelLattice.modifyLatticeListByObjId(session.GetUserId(), update) session.SendMsg(string(this.module.GetType()), "latticegrid", &pb.UiGameLatticeGridResp{ Data: list, Atno: atno, }) return }