package stonehenge import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/mgo" "go_dreamfactory/modules" "go_dreamfactory/pb" "go_dreamfactory/utils" "go.mongodb.org/mongo-driver/bson/primitive" "go.mongodb.org/mongo-driver/mongo" "go.mongodb.org/mongo-driver/x/bsonx" ) // 世界buff type MWorldBuff struct { modules.MCompModel module *Stonehenge } //组件初始化接口 func (this *MWorldBuff) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) { this.TableName = comm.TableWorldBuff this.MCompModel.Init(service, module, comp, opt) this.module = module.(*Stonehenge) //创建uid索引 this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{ Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}}, }) return } func (this *MWorldBuff) GetStonehengeData(uid string) *pb.DBStonehenge { stone := &pb.DBStonehenge{} if err := this.Get(uid, stone); err != nil && mgo.MongodbNil == err { // 创建一条初始的数据 stone.Id = primitive.NewObjectID().Hex() stone.Uid = uid stone.Rooms = nil // 注意初始房间为空 stone.Userbuff = make(map[int32]int32, 0) stone.Reward = make(map[int32]bool, 0) stone.Addweight = make(map[int32]int32, 0) stone.Etime = utils.WeekIntervalTime() this.Add(uid, stone) return nil } return stone } // 修改石阵信息 func (this *MWorldBuff) ChangeStonehengeData(uid string, update map[string]interface{}) (err error) { return this.Change(uid, update) }