package stonehenge import ( "go_dreamfactory/comm" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) FinishCheck(session comm.IUserSession, req *pb.StonehengeFinishReq) (errdata *pb.ErrorData) { return } // 结算房间 func (this *apiComp) Finish(session comm.IUserSession, req *pb.StonehengeFinishReq) (errdata *pb.ErrorData) { var ( stone *pb.DBStonehenge update map[string]interface{} ) update = make(map[string]interface{}) if errdata = this.FinishCheck(session, req); errdata != nil { return } stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()) stone.StageID = 0 update["stageID"] = stone.StageID stone.CurRoomIndes = 0 update["curRoomIndes"] = stone.CurRoomIndes stone.Rooms = nil update["rooms"] = stone.Rooms stone.Webuff = make([]int32, 0) update["webuff"] = stone.Webuff stone.Enemybuff = make([]int32, 0) update["enemybuff"] = stone.Enemybuff stone.Userbuff = make(map[int32]int32) update["userbuff"] = stone.Userbuff stone.Hero = make(map[string]*pb.BattleRole) update["hero"] = stone.Hero stone.Addweight = make(map[int32]int32, 0) update["addweight"] = stone.Addweight this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update) session.SendMsg(string(this.module.GetType()), "finish", &pb.StonehengeFinishResp{Data: stone}) return }