package stonehenge import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) EnterLevelCheck(session comm.IUserSession, req *pb.StonehengeEnterLevelReq) (errdata *pb.ErrorData) { if req.Stageid == 0 || len(req.Hid) == 0 || req.BuffType == 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } } return } //进入关卡 选择英雄和buff 一起处理 func (this *apiComp) EnterLevel(session comm.IUserSession, req *pb.StonehengeEnterLevelReq) (errdata *pb.ErrorData) { var ( stone *pb.DBStonehenge update map[string]interface{} heros []*pb.DBHero portal int32 // 生成传送门 构造房间数据 confStage *cfg.GameStoneStageData roomlotteryConf *cfg.GameRoomlotteryData curRoomConf *cfg.GameStoneRoomData // 当前房间 szBuff []int32 err error szEvent []int32 roles []*pb.BattleRole ) update = make(map[string]interface{}) if errdata = this.EnterLevelCheck(session, req); errdata != nil { return } confStage = this.module.configure.GetStageConfByStageid(req.Stageid, 1) if confStage == nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), } return } portal = confStage.RoomGroup this.module.Debugf("%v", confStage) stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()) if len(stone.Hero) != 0 || len(stone.Addweight) != 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_StonehengeEnterRoomFailed, Title: pb.ErrorCode_StonehengeEnterRoomFailed.ToString(), } return } stone.Hero = make(map[string]*pb.BattleRole) // 查库 for _, hid := range req.Hid { if hero, err := this.module.ModuleHero.GetHeroByObjID(session.GetUserId(), hid); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_HeroNoExist, Message: pb.ErrorCode_HeroNoExist.ToString(), } return } else { heros = append(heros, hero) } } if roles, errdata = this.module.battle.CreateRolesByHeros(heros); errdata != nil { return } if len(roles) == len(req.Hid) { for i, v := range req.Hid { roles[i].Tid = 100 + int32(i) stone.Hero[v] = roles[i] } } update["hero"] = stone.Hero stone.Addweight[req.BuffType] = 1 update["addweight"] = stone.Addweight // 生成传送门 if roomlotteryConf = this.module.configure.GetRoomLotterConfById(portal); roomlotteryConf != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: fmt.Sprintf("GetRoomLotterConfById :%d", portal), } return } if r := this.module.configure.GetRoomGroupDataByLottery(confStage.PortalGroup); len(r) > 0 { if curRoomConf, err = this.module.configure.GetStoneRoomDataById(r[0]); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: fmt.Sprintf("GetRoomGroupDataByLottery :%d", confStage.PortalGroup), } return } stone.Rooms = &pb.RoomData{ Eventid: map[int32]bool{}, Portal: this.module.configure.GetRoomGroupDataByLottery(confStage.PortalGroup), Selectbuff: []int32{}, Complete: false, Index: 1, Roomid: curRoomConf.RoomId, // 第一个房间的房间id读配置 } if curRoomConf.EventrewardGroup != 0 { // 垃圾事件组 szEvent = append(szEvent, curRoomConf.EventrewardGroup) } if curRoomConf.EventBattleGroup != 0 { // 战斗事件组 szEvent = append(szEvent, curRoomConf.EventBattleGroup) } if curRoomConf.EventStoryNpcGroup != 0 { // 剧情NPC事件组 szEvent = append(szEvent, curRoomConf.EventStoryNpcGroup) } if curRoomConf.EventTreasureGroup != 0 { // 宝箱奖励事件组 szEvent = append(szEvent, curRoomConf.EventTreasureGroup) } if curRoomConf.EventStoreGroup != 0 { // 商店事件组 szEvent = append(szEvent, curRoomConf.EventStoreGroup) } if len(szEvent) > 0 { szBuff = this.module.configure.GetEventGroupDataByLottery(szEvent...) for _, v := range szBuff { stone.Rooms.Eventid[v] = false } } // stageid 赋值 stone.StageID = req.Stageid update["stageID"] = stone.StageID update["rooms"] = stone.Rooms stone.CurRoomIndes = 1 // 第一次进房间 默认第一关 update["curRoomIndes"] = stone.CurRoomIndes this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update) session.SendMsg(string(this.module.GetType()), "enterlevel", &pb.StonehengeEnterLevelResp{ Hero: stone.Hero, Room: stone.Rooms, }) return }