//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Game_shop struct { _dataMap map[int32]*Game_shopData _dataList []*Game_shopData } func NewGame_shop(_buf []map[string]interface{}) (*Game_shop, error) { _dataList := make([]*Game_shopData, 0, len(_buf)) dataMap := make(map[int32]*Game_shopData) for _, _ele_ := range _buf { if _v, err2 := NewGame_shopData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Shopid] = _v } } return &Game_shop{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Game_shop) GetDataMap() map[int32]*Game_shopData { return table._dataMap } func (table *Game_shop) GetDataList() []*Game_shopData { return table._dataList } func (table *Game_shop) Get(key int32) *Game_shopData { return table._dataMap[key] }