package logic import ( cfg "go_dreamfactory/sys/configure/structs" ) /// /// 构造函数 /// /// 谁的技能 /// 技能配置 func newFightAfterSkill(role *FightRole, skillConf *cfg.GameSkillAfteratkData) *FightAfterSkill { return &FightAfterSkill{ OwnerRole: role, SkillConf: skillConf, } } type FightAfterSkill struct { //从哪个技能触发的 OwnerRole *FightRole //技能配置 SkillConf *cfg.GameSkillAfteratkData } /// /// 战斗结束时的清理 /// func (this *FightAfterSkill) Clear() { } /// /// 触发技能 /// func (this *FightAfterSkill) Emit() { } /// /// 获取作用目标 /// func (this *FightAfterSkill) GetTarget() { }