package logic
import (
cfg "go_dreamfactory/sys/configure/structs"
)
///
/// 构造函数
///
/// 谁的技能
/// 技能配置
func newFightAfterSkill(role *FightRole, skillConf *cfg.GameSkillAfteratkData) *FightAfterSkill {
return &FightAfterSkill{
OwnerRole: role,
SkillConf: skillConf,
}
}
type FightAfterSkill struct {
//从哪个技能触发的
OwnerRole *FightRole
//技能配置
SkillConf *cfg.GameSkillAfteratkData
}
///
/// 战斗结束时的清理
///
func (this *FightAfterSkill) Clear() {
}
///
/// 触发技能
///
func (this *FightAfterSkill) Emit() {
}
///
/// 获取作用目标
///
func (this *FightAfterSkill) GetTarget() {
}