//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameSociatySign struct { _dataMap map[int32]*GameSociatySignData _dataList []*GameSociatySignData } func NewGameSociatySign(_buf []map[string]interface{}) (*GameSociatySign, error) { _dataList := make([]*GameSociatySignData, 0, len(_buf)) dataMap := make(map[int32]*GameSociatySignData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameSociatySignData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameSociatySign{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameSociatySign) GetDataMap() map[int32]*GameSociatySignData { return table._dataMap } func (table *GameSociatySign) GetDataList() []*GameSociatySignData { return table._dataList } func (table *GameSociatySign) Get(key int32) *GameSociatySignData { return table._dataMap[key] }