package martialhall import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "time" ) //结算 func settlement(rtask comm.IRtask, session comm.IUserSession, pillar *pb.DBPillar, mdata *cfg.GameKungfuMasterworkerData) { if pillar == nil || pillar.State != pb.PillarState_Useing { return } minutes := int32(time.Unix(pillar.End, 0).Sub(time.Unix(pillar.Lastbill, 0)).Minutes()) pillar.Reward += minutes * mdata.Exp pillar.Lastbill = configure.Now().Unix() if configure.Now().After(time.Unix(pillar.End, 0)) { pillar.State = pb.PillarState_Receive } if minutes > 0 { // rtask.SendToRtask(session, comm.Rtype135, minutes) go rtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype135, 1)) } } //结算 func check(rtask comm.IRtask, session comm.IUserSession, pillar *pb.DBPillar, mdata *cfg.GameKungfuMasterworkerData) { if pillar == nil || pillar.State != pb.PillarState_Useing { return } //达到修炼时间 if configure.Now().After(time.Unix(pillar.End, 0)) { minutes := int32(time.Unix(pillar.End, 0).Sub(time.Unix(pillar.Lastbill, 0)).Minutes()) pillar.Reward += minutes * mdata.Exp pillar.Lastbill = configure.Now().Unix() pillar.State = pb.PillarState_Receive if minutes > 0 { // rtask.SendToRtask(session, comm.Rtype135, minutes) go rtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype135, 1)) } } }