package hero import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/utils" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) FusionCheck(session comm.IUserSession, req *pb.HeroFusionReq) (code pb.ErrorCode) { if req.HeroId == "" { code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) Fusion(session comm.IUserSession, req *pb.HeroFusionReq) (code pb.ErrorCode, data proto.Message) { var ( totalCount int32 mapHero map[string]int32 _costMaphero map[string]*pb.DBHero ChangeList []*pb.DBHero // 变化的英雄数据 ) ChangeList = make([]*pb.DBHero, 0) _costMaphero = make(map[string]*pb.DBHero, 0) mapHero = make(map[string]int32) if code = this.FusionCheck(session, req); code != pb.ErrorCode_Success { return } conf := this.module.configure.GetHeroFucionConfig(req.HeroId) if conf == nil { code = pb.ErrorCode_ConfigNoFound // 配置没找到 return } for _, v := range req.Heros { totalCount += v } if totalCount != int32(len(conf.Pointhero)) { // 校验数量 code = pb.ErrorCode_ReqParameterError return } for k, v := range req.Heros { // 校验英雄是否存在 _obj, c := this.module.GetHeroByObjID(session.GetUserId(), k) if c != pb.ErrorCode_Success || _obj.SameCount < v { code = pb.ErrorCode_HeroNoExist } mapHero[_obj.HeroID] += v _costMaphero[k] = _obj } for _, v := range conf.Pointhero { if _, ok := mapHero[v]; ok { mapHero[v] -= 1 } else { code = pb.ErrorCode_ReqParameterError return } } for _, v := range mapHero { if v != 0 { code = pb.ErrorCode_ReqParameterError return } } for k, v := range req.Heros { //mapHero[_costMaphero[k].HeroID] code = this.module.DelCard(session.GetUserId(), _costMaphero[k], v) if code != pb.ErrorCode_Success { return } ChangeList = append(ChangeList, _costMaphero[k]) } // 获得新卡 res := &cfg.Gameatn{ A: "hero", T: conf.Hero, N: 1, } if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, false); code != pb.ErrorCode_Success { this.module.Errorf("err:%v,create hero:%s,uid,%ss", code, conf.Hero, session.GetUserId()) code = pb.ErrorCode_HeroCreate // 创建新英雄失败 } session.SendMsg(string(this.module.GetType()), HeroFusionResp, &pb.HeroFusionResp{Heroid: conf.Hero}) // 通过融合获得指定英雄 // this.module.ModuleRtask.SendToRtask(session, comm.Rtype139, utils.ToInt32(conf.Hero)) go this.module.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype139, utils.ToInt32(conf.Hero))) return }