package items import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) SellItemCheck(session comm.IUserSession, req *pb.ItemsSellItemReq) (code pb.ErrorCode) { if req.GridId == "" || req.Amount <= 0 { code = pb.ErrorCode_ReqParameterError } return } //出售道具 func (this *apiComp) SellItem(session comm.IUserSession, req *pb.ItemsSellItemReq) (code pb.ErrorCode, data proto.Message) { var ( err error item *pb.DB_UserItemData itemcf *cfg.Game_itemData sale []*cfg.Game_atn ) if code = this.SellItemCheck(session, req); code != pb.ErrorCode_Success { return } if item, err = this.module.modelItems.QueryUserPackByGridId(session.GetUserId(), req.GridId); err != nil { code = pb.ErrorCode_ReqParameterError return } if itemcf, err = this.module.configure.GetItemConfigure(item.ItemId); err != nil { code = pb.ErrorCode_ConfigurationException return } if req.Amount < item.Amount { code = pb.ErrorCode_ReqParameterError this.module.Errorf("SellItemCheck over all amount:[%d:%d]", req.Amount, item.Amount) return } sale = make([]*cfg.Game_atn, len(itemcf.Sale)) for i, v := range itemcf.Sale { sale[i] = v sale[i].N = v.N * int32(req.Amount) } if code = this.module.DispenseRes(session, sale, true); code != pb.ErrorCode_Success { return } item.Amount = item.Amount - req.Amount if item.Amount == 0 { if err = this.module.modelItems.DelUserPack(session.GetUserId(), item.GridId); err != nil { code = pb.ErrorCode_DBError return } } else { if err = this.module.modelItems.UpdateUserPack(session.GetUserId(), item); err != nil { code = pb.ErrorCode_DBError return } } session.SendMsg(string(this.module.GetType()), "sellitem", &pb.ItemsSellItemResp{GridId: req.GridId, Amount: req.Amount, Issucc: true}) return }