package wtask import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) // 参数校验 func (this *apiComp) BattleFinishCheck(session comm.IUserSession, req *pb.WTaskBattleFinishReq) (errdata *pb.ErrorData) { if req.BattleConfId == 0 || req.Report == nil { this.module.Error("世界任务战斗开始参数错误", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "params", Value: req.String()}, ) errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), Message: "BattleConfId is 0 or Report is null", } } return } // /获取系统公告 func (this *apiComp) BattleFinish(session comm.IUserSession, req *pb.WTaskBattleFinishReq) (errdata *pb.ErrorData) { var ( conf *cfg.GameWorldBattleData prop []*cfg.Gameatn atno []*pb.UserAtno tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0) err error isWin bool ) if errdata = this.BattleFinishCheck(session, req); errdata != nil { return } if conf, err = this.module.configure.getWorldtaskBattleById(req.BattleConfId); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } if errdata, isWin = this.module.battle.CheckBattleReport(session, req.Report); errdata != nil { return } if isWin { if conf.Carexe > 0 { if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 { heros := make([]string, 0) for _, v := range req.Report.Info.Redflist[0].Team { if v.Oid != "" && !v.Ishelp { // 助战英雄不加经验 heros = append(heros, v.Oid) } } if _, errdata = this.module.ModuleHero.AddHerosExp(session, heros, conf.Carexe); errdata != nil { return } } } if conf.Reward > 0 { user, err := this.module.ModuleUser.GetUser(session.GetUserId()) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } if prop = this.module.ModuleTools.GetGroupDataByLottery(conf.Reward, user.Vip, user.Lv); len(prop) == 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: fmt.Sprintf("掉落组未找到:%d", conf.Reward), } return } } prop = append(prop, conf.Playexp) //经验不返回前端展示 prop = append(prop, conf.Exreward...) //经验不返回前端展示 if errdata, atno = this.module.DispenseAtno(session, prop, true); errdata != nil { this.module.Error("世界任务战斗玩家经验结算", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "playerExp", Value: conf.Playexp}, ) return } //触发任务 tasks = append(tasks, comm.GetBuriedParam(comm.Rtype70, 1, req.BattleConfId)) } else { tasks = append(tasks, comm.GetBuriedParam(comm.Rtype227, 1, req.BattleConfId)) } session.SendMsg(string(this.module.GetType()), "battlefinish", &pb.WTaskBattleFinishResp{BattleConfId: req.BattleConfId, Award: atno}) if len(tasks) > 0 { go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) { this.module.ModuleBuried.TriggerBuried(session, tasks...) this.module.WriteUserLog(session.GetUserId(), comm.GMResAddType, "WTaskBattleFinishReq", atno) }) } return }