package stonehenge import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) ActivateTalentCheck(session comm.IUserSession, req *pb.StonehengeActivateTalentReq) (errdata *pb.ErrorData) { return } func (this *apiComp) ActivateTalent(session comm.IUserSession, req *pb.StonehengeActivateTalentReq) (errdata *pb.ErrorData) { var ( info *pb.DBStonehenge conf *cfg.GameStoneTalentData ok bool err error ) if errdata = this.ActivateTalentCheck(session, req); errdata != nil { return } if info, err = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.String(), Message: err.Error(), } return } if conf, err = this.module.configure.getGameStoneTalentData(req.Node); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.String(), Message: err.Error(), } return } for _, v := range conf.Front { if _, ok := info.Talent[v]; !ok { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.String(), Message: "Front no unlock", } return } } if errdata = this.module.ConsumeRes(session, conf.CostItem, true); errdata != nil { return } info.Talent[req.Node] = true for _, v := range conf.Attribute { info.Talentproperty[v.A] += v.N } ok = false if conf.PrivilegeId != 0 { for _, v := range info.Privilege { if int32(v) == conf.PrivilegeId { ok = true break } } } if !ok { info.Privilege = append(info.Privilege, pb.StonehengePrivilege(conf.PrivilegeId)) } if err = this.module.modelStonehenge.Change(session.GetUserId(), map[string]interface{}{ "talent": info.Talent, "talentproperty": info.Talentproperty, "privilege": info.Privilege, }); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.String(), Message: err.Error(), } return } session.SendMsg(string(this.module.GetType()), "activatetalent", &pb.StonehengeActivateTalentResp{ Node: req.Node, Talent: info.Talent, Talentproperty: info.Talentproperty, Privilege: info.Privilege, }) return }