package smithy import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" ) // 参数校验 func (this *apiComp) ForgeEquipCheck(session comm.IUserSession, req *pb.SmithyForgeEquipReq) (errdata *pb.ErrorData) { if req.ReelId == 0 || req.Lava < 0 || req.Quality < 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } return } return } // 打造装备 func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEquipReq) (errdata *pb.ErrorData) { var ( stove *pb.DBStove err error update map[string]interface{} addProbability int32 costRes []*cfg.Gameatn customLv int32 // 定制装备的等级 rsp *pb.SmithyForgeEquipResp needT float32 // 需要消耗的温度 maxT int32 atno []*pb.UserAtno lava *cfg.Gameatn bQuality bool // 是否是精炼打造 preHitCount int32 // 打造之前的次数 resReward []*cfg.Gameatn // 打造装备奖励 ) // 参数校验 if req.Count == 0 { // 传0 默认打造意见 req.Count = 1 } rsp = &pb.SmithyForgeEquipResp{} update = make(map[string]interface{}) errdata = this.ForgeEquipCheck(session, req) if errdata != nil { return // 参数校验失败直接返回 } stove, err = this.module.modelStove.getSmithyStoveList(session.GetUserId()) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } reelcfg, err := this.module.configure.GetSmithyReelConfigData(req.ReelId) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } // 没有找到该类型的图纸信息 return } // 校验图纸是否激活 if _, ok := stove.Data[req.ReelId]; !ok { // 是不是首次打造 if !this.module.configure.CheckSmithyFirstReelConfigData(reelcfg.Type, req.ReelId) { // 没有激活图纸 errdata = &pb.ErrorData{ Code: pb.ErrorCode_SmithyNoReel, Title: pb.ErrorCode_SmithyNoReel.ToString(), } return } stove.Data[req.ReelId] = &pb.Mastery{ Lv: 1, Value: 0, } } // 是否是精益打造 if req.Quality > 0 { if len(reelcfg.RefineCos) > 0 { costRes = append(costRes, reelcfg.RefineCos...) } bQuality = true } // 校验是不是装备定制打造 if req.SuiteId != 0 { if req.Position == -1 { if len(reelcfg.CustomizedCos1) > 0 { if errdata = this.module.CheckRes(session, reelcfg.CustomizedCos1); errdata != nil { return } costRes = append(costRes, reelcfg.CustomizedCos1...) } } else { if len(reelcfg.CustomizedCos2) > 0 { if errdata = this.module.CheckRes(session, reelcfg.CustomizedCos2); errdata != nil { return } costRes = append(costRes, reelcfg.CustomizedCos2...) } } // 随机权重 获取等级 index := this.module.modelStove.GetRandEquipLv(reelcfg.CustomizedLvDistribution) if int32(len(reelcfg.CustomizedLv)) > index { customLv = reelcfg.CustomizedLv[index] } } needT = float32(reelcfg.TemperatureCos * req.Count) // 熟练度减少的温度 t := this.module.modelStove.CheckTemperature(req.ReelId, stove.Data[req.ReelId].Lv) needT *= float32(1000-t) / 1000 // 千分比 // 工具台技能减少 _s := this.module.modelStove.StoveToolsTemperature(stove) if _s != 0 { needT *= (1 - float32(_s)/1000) } if req.Lava == 0 { // 检查炉温 是否够 if stove.Temperature < int32(needT) { errdata = &pb.ErrorData{ Code: pb.ErrorCode_SmithyNoTemperature, Title: pb.ErrorCode_SmithyNoTemperature.ToString(), } return } stove.Temperature -= int32(needT) // 消耗温度 update["temperature"] = stove.Temperature } else { exemption := this.module.ModuleTools.GetGlobalConf().ExemptionTemperatureCos // 预计消耗温度 gloabNum := this.module.ModuleTools.GetGlobalConf().ExemptionTemperatureCosNum // 每个消耗的温度 if gloabNum != 0 { req.Lava = int32(needT) / gloabNum if int32(needT)%gloabNum != 0 { req.Lava += 1 } // 计算 lava = &cfg.Gameatn{ A: exemption.A, T: exemption.T, N: exemption.N * req.Lava, } if errdata = this.module.CheckRes(session, []*cfg.Gameatn{lava}); errdata != nil { return } } } costRes = append(costRes, reelcfg.BasicCos...) subAtn := this.module.modelStove.CheckForgeConsume(req.ReelId, stove.Data[req.ReelId].Lv) _costRes := make([]*cfg.Gameatn, 0) for _, v := range costRes { _costRes = append(_costRes, &cfg.Gameatn{ A: v.A, T: v.T, N: v.N * req.Count, }) } if req.Lava > 0 && lava != nil { // 熔岩打造 _costRes = append(_costRes, lava) } if len(subAtn) > 0 { for _, v := range subAtn { _costRes = append(_costRes, &cfg.Gameatn{ A: v.A, T: v.T, N: v.N * req.Count, }) } } if errdata = this.module.ConsumeRes(session, this.module.FormatRes(_costRes), true); errdata != nil { return } // 玩小游戏增加双倍产出校验 if req.SuiteId == 0 { // 定制才有 var ( hitLen int32 ) for k, v := range req.Hit { confMake, err := this.module.configure.GetSmithyMake(k) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } this.module.Errorf("GetSmithyMake配置没找到:%d", k) return } hitLen += v addProbability += v * confMake.Probability } // 总次数校验 maxHitCount := this.module.ModuleTools.GetGlobalConf().GameMakeTunkNum if hitLen > maxHitCount { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } this.module.Errorf("铁匠铺小游戏打造次数超过上限,当前打造次数:%d, 配置总次数:%d", hitLen, maxHitCount) } // 校验是否刷新最大记录 for k, v := range req.Hit { if stove.Hit[k] != v { var curProbability int32 for k, v := range stove.Hit { confMake, err := this.module.configure.GetSmithyMake(k) if err != nil { break } curProbability += v * confMake.Probability } if curProbability < addProbability { stove.Hit = req.Hit update["hit"] = stove.Hit } break } } } // 装备资源分发 if customLv > 0 { for i := 0; i < int(req.Count); i++ { sz := make([]int32, 4) // 最高 4个品质 // 获得极品权重 sz[3] = this.module.modelStove.StoveToolsQualityProbability(stove) if equip, code1 := this.module.ModuleEquipment.GetForgeEquip(session, req.SuiteId, req.Position, customLv, sz, bQuality); code1 != nil { errdata = code1 this.module.Errorf("GetForgeEquip error: %v,req.SuiteId:%d, req.Position:%d, customLv:%d", errdata, req.SuiteId, req.Position, customLv) return } else { rsp.Equip = append(rsp.Equip, equip) } } } else if bQuality { // 精炼打造 newdrop := this.module.modelStove.CheckUnlockSuid(req.ReelId, stove.Data[req.ReelId].Lv, reelcfg.BasicDrop) user, err := this.module.ModuleUser.GetUser(session.GetUserId()) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_SystemError, Title: pb.ErrorCode_SystemError.ToString(), } return } var addEquipId []string // 添加的装备ID for i := 0; i < int(req.Count); i++ { res := this.module.ModuleTools.GetGroupDataByLottery(newdrop, user.Vip, user.Lv) for _, v := range res { if v.A == "equi" { addEquipId = append(addEquipId, v.T) } } } if equip, errcode1 := this.module.ModuleEquipment.NewMaxQualityEquipment(session, addEquipId); err != nil { errdata = errcode1 this.module.Errorf("GetForgeEquip error: %v,req.SuiteId:%d, req.Position:%d, customLv:%d", errdata, req.SuiteId, req.Position, customLv) return } else { rsp.Equip = append(rsp.Equip, equip...) } } else { // 普通打造 // 获取掉落id newdrop := this.module.modelStove.CheckUnlockSuid(req.ReelId, stove.Data[req.ReelId].Lv, reelcfg.BasicDrop) user, err := this.module.ModuleUser.GetUser(session.GetUserId()) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_SystemError, Title: pb.ErrorCode_SystemError.ToString(), } return } // 检查是否命中双倍打造 for i := 0; i < int(req.Count); i++ { res := this.module.ModuleTools.GetGroupDataByLottery(newdrop, user.Vip, user.Lv) if ok := this.module.modelStove.CheckForgetwoEquip(req.ReelId, stove.Data[req.ReelId].Lv, addProbability); ok { resReward = append(resReward, res...) } resReward = append(resReward, res...) } if errdata, atno = this.module.DispenseAtno(session, resReward, true); errdata == nil { ids := make([]string, 0) for _, v := range atno { ids = append(ids, v.O) } if rsp.Equip, errdata = this.module.ModuleEquipment.QueryEquipment(session.GetUserId(), ids...); errdata != nil { return } } else { return } } if stoveLvConf, err := this.module.configure.GetSmithyStoveConf(stove.Lv); err == nil { maxT = stoveLvConf.MaxTemperature } if stove.RecoveTime == 0 && stove.Temperature <= maxT { stove.RecoveTime = configure.Now().Unix() update["recoveTime"] = stove.RecoveTime } preHitCount = stove.Data[req.ReelId].Value stove.Data[req.ReelId].Value += req.Count stove.Forge[req.ReelId] += req.Count // 可能存在一次升多级的情况 // 检查是否提升了熟练度等级 for { nextProficiency := this.module.configure.GetSmithyProficileData(req.ReelId, stove.Data[req.ReelId].Lv+1) if nextProficiency != nil && nextProficiency.Proficiency <= stove.Data[req.ReelId].Value { // 提升熟练度 stove.Data[req.ReelId].Lv += 1 // 校验是否解锁了新的图纸 if nextProficiency.Type == comm.SmithyReelType3 { stove.Data[nextProficiency.Value1] = &pb.Mastery{ Lv: 1, Value: 0, } // 解锁了新的图纸 var szTask []*pb.BuriedParam szTask = append(szTask, comm.GetBuriedParam(comm.Rtype177, 1)) szTask = append(szTask, comm.GetBuriedParam(comm.Rtype179, 1, nextProficiency.Value1)) } // 是否解锁新套装 if nextProficiency.Type == comm.SmithyReelType4 { if rst, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err == nil { rst.SuiteId = append(rst.SuiteId, nextProficiency.Value1) this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), map[string]interface{}{ "suiteId": rst.SuiteId, }) } } } else { break } } update["data"] = stove.Data update["forge"] = stove.Forge // 打造次数 this.module.modelStove.updateSmithyStove(session.GetUserId(), update) rsp.Data = stove session.SendMsg(string(this.module.GetType()), "forgeequip", rsp) // 炉温恢复时间红点推送 this.module.reddot.PushReddot(session, &pb.ReddotItem{ Rid: int32(comm.Reddot17108), Nextchanagetime: stove.RecoveTime, }) //session.SendMsg(string(this.GetType()), "change", &pb.ReddotChangePush{Rids: reddot}) // 校验图鉴信息 this.module.modelAtlas.CheckActivateEquipAtlas(session.GetUserId(), rsp.Equip, preHitCount) var equip map[int32]int32 // key xingji value 数量 equip = make(map[int32]int32, 0) tasks := make([]*pb.BuriedParam, 0) for _, v := range rsp.Equip { equip[int32(len(v.AdverbEntry))]++ } for k, v := range equip { tasks = append(tasks, comm.GetBuriedParam(comm.Rtype51, v, k)) } // 定制 if req.SuiteId != 0 { tasks = append(tasks, comm.GetBuriedParam(comm.Rtype189, req.Count)) // 进行N次定制打造 } tasks = append(tasks, comm.GetBuriedParam(comm.Rtype148, req.Count)) go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) { this.module.ModuleBuried.TriggerBuried(session, tasks...) this.module.WriteUserLog(session.GetUserId(), comm.GMResAddType, "SmithyForgeEquipReq", atno) }) return }