package practice import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" ) // 参数校验 func (this *apiComp) NPCBattkleFinishCheck(session comm.IUserSession, req *pb.PracticeNPCBattkleFinishReq) (errdata *pb.ErrorData) { return } // /npc 战斗结果请求 func (this *apiComp) NPCBattkleFinish(session comm.IUserSession, req *pb.PracticeNPCBattkleFinishReq) (errdata *pb.ErrorData) { var ( err error room *pb.DBPracticeRoom conf *cfg.GameDispatch_BattleData award []*pb.UserAtno tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0) ) if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } if room.Npcstate == 2 || room.Npcstate == 3 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } return } if errdata, _ = this.module.battle.CheckBattleReport(session, req.Report); errdata != nil { return } if req.Report.WinSide == 1 { room.Npcstate = 3 if conf, err = this.module.configure.getDispatchBattleData(room.Currnpc); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } if errdata, award = this.module.DispenseAtno(session, conf.Award, true); errdata != nil { return } room.Refresh = configure.Now().Unix() this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{ "npcstate": room.Npcstate, "refresh": room.Refresh, }) tasks = append(tasks, comm.GetBuriedParam(comm.Rtype182, 1)) } else { room.Npcstate = 1 room.Battlenum++ if room.Battlenum >= this.module.ModuleTools.GetGlobalConf().PandamasFightNum { room.Npcstate = 3 room.Refresh = configure.Now().Unix() this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{ "npcstate": room.Npcstate, "refresh": room.Refresh, }) } else { room.Formation = make([]*pb.BattleRole, 5) for _, v := range req.Report.Alive { if v.Tid/200 == 1 { room.Formation[v.Pos] = v } } this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{ "npcstate": room.Npcstate, "battlenum": room.Battlenum, "formation": room.Formation, }) } } session.SendMsg(string(this.module.GetType()), "npcbattklefinish", &pb.PracticeNPCBattkleFinishResp{Issucc: true, Award: award}) go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) { this.module.ModuleBuried.TriggerBuried(session, tasks...) this.module.WriteUserLog(session.GetUserId(), comm.GMResAddType, "PracticeNPCBattkleFinishReq", award) }) return }