package battle import ( "go_dreamfactory/comm" "go_dreamfactory/lego/base" "go_dreamfactory/lego/core" "go_dreamfactory/modules" "go_dreamfactory/pb" "go_dreamfactory/sys/db" ) /* 模块名:战斗模块 描述:处理游侠战斗相关业务 开发:李伟 */ func NewModule() core.IModule { m := new(Battle) return m } type Battle struct { modules.ModuleBase service base.IRPCXService friend comm.IFriend //好友系统 moonfantasy comm.IMoonFantasy //月之秘境模块 api_comp *apiComp configure *configureComp modelBattle *modelBattleComp } //模块名 func (this *Battle) GetType() core.M_Modules { return comm.ModuleBattle } //模块初始化接口 注册用户创建角色事件 func (this *Battle) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { err = this.ModuleBase.Init(service, module, options) this.service = service.(base.IRPCXService) return } func (this *Battle) Start() (err error) { err = this.ModuleBase.Start() var module core.IModule if module, err = this.service.GetModule(comm.ModuleFriend); err != nil { return } this.friend = module.(comm.IFriend) if module, err = this.service.GetModule(comm.ModuleMoonfantasy); err != nil { return } this.moonfantasy = module.(comm.IMoonFantasy) return } //装备组件 func (this *Battle) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api_comp = this.RegisterComp(new(apiComp)).(*apiComp) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) this.modelBattle = this.RegisterComp(new(modelBattleComp)).(*modelBattleComp) } //查询战斗记录 func (this *Battle) QueryBattleRecord(oid string) (code pb.ErrorCode, record *pb.DBBattleRecord) { var err error if record, err = this.modelBattle.queryrecord(oid); err != nil { code = pb.ErrorCode_BattleNoFoundRecord return } return } //创建pve战斗 func (this *Battle) CreateEveBattle(session comm.IUserSession, req *pb.BattleEVEReq) (code pb.ErrorCode, record *pb.DBBattleRecord) { var ( conn *db.DBConn err error ) if !this.IsCross() { conn, err = db.Local() } else { conn, err = db.ServerDBConn(session.GetServiecTag()) } if err != nil { code = pb.ErrorCode_DBError this.Errorf("session:%v err:", session, err) return } if record, code = this.modelBattle.createeve(session, conn, pb.BattleType_pve, req); code != pb.ErrorCode_Success { return } return } //创建pve战斗 func (this *Battle) CreatePveBattle(session comm.IUserSession, req *pb.BattlePVEReq) (code pb.ErrorCode, record *pb.DBBattleRecord) { var ( conn *db.DBConn err error ) if !this.IsCross() { conn, err = db.Local() } else { conn, err = db.ServerDBConn(session.GetServiecTag()) } if err != nil { code = pb.ErrorCode_DBError this.Errorf("session:%v err:", session, err) return } if req.Format == nil || req.Format.Format == nil || len(req.Format.Format) != 5 { code = pb.ErrorCode_ReqParameterError return } if req.Format.Friendformat != nil && len(req.Format.Friendformat) != 5 { code = pb.ErrorCode_ReqParameterError } if record, code = this.modelBattle.createpve(session, conn, pb.BattleType_pve, req); code != pb.ErrorCode_Success { return } return } //创建pve战斗 func (this *Battle) CreatePvbBattle(session comm.IUserSession, req *pb.BattlePVEReq) (code pb.ErrorCode, record *pb.DBBattleRecord) { var ( conn *db.DBConn err error ) if !this.IsCross() { conn, err = db.Local() } else { conn, err = db.ServerDBConn(session.GetServiecTag()) } if err != nil { code = pb.ErrorCode_DBError this.Errorf("session:%v err:", session, err) return } if req.Format == nil || req.Format.Format == nil || len(req.Format.Format) != 5 { code = pb.ErrorCode_ReqParameterError return } if record, code = this.modelBattle.createpve(session, conn, pb.BattleType_pvb, req); code != pb.ErrorCode_Success { return } return } //创建pve战斗 func (this *Battle) CreatePvpBattle(session comm.IUserSession, req *pb.BattlePVPReq) (code pb.ErrorCode, record *pb.DBBattleRecord) { var ( conn *db.DBConn err error ) if !this.IsCross() { conn, err = db.Local() } else { conn, err = db.ServerDBConn(session.GetServiecTag()) } if err != nil { code = pb.ErrorCode_DBError this.Errorf("session:%v err:", session, err) return } if record, code = this.modelBattle.createpvp(session, conn, pb.BattleType_pve, req); code != pb.ErrorCode_Success { return } return } //校验战报是否成功 func (this *Battle) CheckBattleReport(session comm.IUserSession, report *pb.BattleReport) (code pb.ErrorCode, iswin bool) { this.moonfantasy.Trigger(session, report) return pb.ErrorCode_Success, true }