package worldtask import ( "errors" "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "go.mongodb.org/mongo-driver/mongo" ) type ModelWorldtask struct { modules.MCompModel moduleWorldtask *Worldtask service core.IService } func (this *ModelWorldtask) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompModel.Init(service, module, comp, options) this.TableName = comm.TableWorldtask this.moduleWorldtask = module.(*Worldtask) this.service = service return } // 获取玩家世界任务 func (this *ModelWorldtask) getWorldtask(uid string) (*pb.DBWorldtask, error) { d := &pb.DBWorldtask{} if err := this.Get(uid, d); err != nil { if err != mongo.ErrNoDocuments { log.Error("getWorldtask", log.Field{Key: "uid", Value: uid}) return d, err } } return d, nil } // 判断前置任务是否完成 // true 已完成 false未完成 func (this *ModelWorldtask) IsPreFinished(groupId int32, userTask *pb.DBWorldtask, curTaskConf *cfg.GameWorldTaskData) bool { var ( lastTaskId int32 preTaskFinished bool ) if curTaskConf.Ontxe == 0 { preTaskFinished = true } else { lastTaskId = curTaskConf.Ontxe } for _, v := range userTask.TaskList { if lastTaskId == v { preTaskFinished = true } } return preTaskFinished } // 判断任务是否已完成 func (this *ModelWorldtask) isFinished(taskId int32, list []*pb.Worldtask) bool { for _, v := range list { if v.TaskId == taskId { return true } } return false } // 完成任务 func (this *ModelWorldtask) finishTask(groupId, taskId int32, task *pb.DBWorldtask) error { if task == nil { return errors.New("worldtask is nil") } update := map[string]interface{}{} taskConf := this.moduleWorldtask.worldtaskConf.GetDataMap()[taskId] if taskConf == nil { return comm.NewCustomError(pb.ErrorCode_ConfigNoFound) } update["uid"] = task.Uid wt := &pb.Worldtask{ TaskId: taskId, TaskType: taskConf.Des, } task.TaskList = append(task.TaskList, taskId) if task.CurrentTask == nil { task.CurrentTask = make(map[int32]*pb.Worldtask) } wt.NpcStatus = 0 wt.DeliverNpc = 0 wt.CondiIds = []int32{} task.CurrentTask[groupId] = wt update["taskList"] = task.TaskList update["currentTask"] = task.CurrentTask if err := this.Change(task.Uid, update); err != nil { return err } if module, err := this.service.GetModule(comm.ModuleLinestory); err == nil { if iLinestory, ok := module.(comm.ILinestory); ok { if err := iLinestory.TaskFinishNotify(task.Uid, taskId, groupId); err != nil { log.Debug("世界任务完成通知支线剧情任务", log.Field{Key: "uid", Value: task.Uid}, log.Field{Key: "groupId", Value: groupId}, log.Field{Key: "taskId", Value: taskId}, log.Field{Key: "err", Value: err.Error()}, ) } } } if module, err := this.service.GetModule(comm.ModuleLibrary); err == nil { if iLibrary, ok := module.(comm.ILibrary); ok { if err := iLibrary.TaskFinishNotify(task.Uid, taskId, groupId); err != nil { log.Debug("世界任务完成通知羁绊剧情任务", log.Field{Key: "uid", Value: task.Uid}, log.Field{Key: "fetterId", Value: groupId}, log.Field{Key: "taskId", Value: taskId}, log.Field{Key: "err", Value: err.Error()}, ) } } } return nil } // 查找后续任务 func (this *ModelWorldtask) findNextTasks(parentTaskId int32) (taskIds []int32) { gwt, err := this.moduleWorldtask.configure.getWorldtaskCfg() if err != nil || gwt == nil { return } for _, v := range gwt.GetDataList() { if v.Ontxe == parentTaskId { taskIds = append(taskIds, v.Key) } } return }