//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Game_equipmentData struct { Id int32 Name string Star int32 Quality int32 Station int32 MaxLv int32 UpgradeProbability []int32 UpgradeGuaranteed []int32 } func (Game_equipmentData) GetTypeId() int { return 859081052 } func NewGame_equipmentData(_buf map[string]interface{}) (_v *Game_equipmentData, err error) { _v = &Game_equipmentData{} { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error") return } _v.Id = int32(_tempNum_) } { var _ok_ bool if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error") return } } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error") return } _v.Star = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["quality"].(float64); !_ok_ { err = errors.New("quality error") return } _v.Quality = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["station"].(float64); !_ok_ { err = errors.New("station error") return } _v.Station = int32(_tempNum_) } return }