//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameSignResetData struct { Id int32 Groups int32 } const TypeId_GameSignResetData = 1968130912 func (*GameSignResetData) GetTypeId() int32 { return 1968130912 } func (_v *GameSignResetData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groups"].(float64); !_ok_ { err = errors.New("groups error"); return }; _v.Groups = int32(_tempNum_) } return } func DeserializeGameSignResetData(_buf map[string]interface{}) (*GameSignResetData, error) { v := &GameSignResetData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }