//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameHeroStrategyData struct { Heroid string Battleready int32 Task []int32 UsFormatList []int32 FormatList []int32 Award []*Gameatn } const TypeId_GameHeroStrategyData = 1489985875 func (*GameHeroStrategyData) GetTypeId() int32 { return 1489985875 } func (_v *GameHeroStrategyData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Heroid, _ok_ = _buf["heroid"].(string); !_ok_ { err = errors.New("heroid error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["battleready"].(float64); !_ok_ { err = errors.New("battleready error"); return }; _v.Battleready = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["task"].([]interface{}); !_ok_ { err = errors.New("task error"); return } _v.Task = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Task = append(_v.Task, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["us_FormatList"].([]interface{}); !_ok_ { err = errors.New("us_FormatList error"); return } _v.UsFormatList = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.UsFormatList = append(_v.UsFormatList, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["FormatList"].([]interface{}); !_ok_ { err = errors.New("FormatList error"); return } _v.FormatList = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.FormatList = append(_v.FormatList, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return } _v.Award = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Award = append(_v.Award, _list_v_) } } return } func DeserializeGameHeroStrategyData(_buf map[string]interface{}) (*GameHeroStrategyData, error) { v := &GameHeroStrategyData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }