//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameGuildLvData struct { Lv int32 Exp int32 MemberMax int32 } const TypeId_GameGuildLvData = 150033963 func (*GameGuildLvData) GetTypeId() int32 { return 150033963 } func (_v *GameGuildLvData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["member_max"].(float64); !_ok_ { err = errors.New("member_max error"); return }; _v.MemberMax = int32(_tempNum_) } return } func DeserializeGameGuildLvData(_buf map[string]interface{}) (*GameGuildLvData, error) { v := &GameGuildLvData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }