//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameEquipAttribute struct { _dataMap map[string]*GameEquipAttributeData _dataList []*GameEquipAttributeData } func NewGameEquipAttribute(_buf []map[string]interface{}) (*GameEquipAttribute, error) { _dataList := make([]*GameEquipAttributeData, 0, len(_buf)) dataMap := make(map[string]*GameEquipAttributeData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameEquipAttributeData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Key] = _v } } return &GameEquipAttribute{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameEquipAttribute) GetDataMap() map[string]*GameEquipAttributeData { return table._dataMap } func (table *GameEquipAttribute) GetDataList() []*GameEquipAttributeData { return table._dataList } func (table *GameEquipAttribute) Get(key string) *GameEquipAttributeData { return table._dataMap[key] }