//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameDispatchCond struct { Key int32 Param int32 } const TypeId_GameDispatchCond = -852261064 func (*GameDispatchCond) GetTypeId() int32 { return -852261064 } func (_v *GameDispatchCond)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["param"].(float64); !_ok_ { err = errors.New("param error"); return }; _v.Param = int32(_tempNum_) } return } func DeserializeGameDispatchCond(_buf map[string]interface{}) (*GameDispatchCond, error) { v := &GameDispatchCond{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }