package martialhall import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/mgo" "go_dreamfactory/modules" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "go.mongodb.org/mongo-driver/bson/primitive" "go.mongodb.org/mongo-driver/mongo" "go.mongodb.org/mongo-driver/x/bsonx" ) ///论坛 数据组件 type modelMartialhall struct { modules.MCompModel module *Martialhall } //组件初始化接口 func (this *modelMartialhall) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) { this.TableName = comm.TableMartialhall this.MCompModel.Init(service, module, comp, opt) this.module = module.(*Martialhall) //创建uid索引 this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{ Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}}, }) return } ///询用户的练功房信息 func (this *modelMartialhall) queryUserMartialhall(uid string) (result *pb.DBMartialhall, err error) { result = &pb.DBMartialhall{} if err = this.Get(uid, result); err != nil && err != mgo.MongodbNil { this.module.Errorln(err) } if err == mgo.MongodbNil { unlocknum := this.module.configure.GetGlobalConf().KungfuInitialPracticeStake result = &pb.DBMartialhall{ Id: primitive.NewObjectID().Hex(), Uid: uid, Lv: 1, Pillar1: &pb.DBPillar{Index: 1}, Pillar2: &pb.DBPillar{Index: 2}, Pillar3: &pb.DBPillar{Index: 3}, Pillar4: &pb.DBPillar{Index: 4}, Pillar5: &pb.DBPillar{Index: 5}, } switch unlocknum { case 1: result.Pillar1.Isunlock = true case 2: result.Pillar1.Isunlock = true result.Pillar2.Isunlock = true case 3: result.Pillar1.Isunlock = true result.Pillar2.Isunlock = true result.Pillar3.Isunlock = true case 4: result.Pillar1.Isunlock = true result.Pillar2.Isunlock = true result.Pillar3.Isunlock = true result.Pillar4.Isunlock = true case 5: result.Pillar1.Isunlock = true result.Pillar2.Isunlock = true result.Pillar3.Isunlock = true result.Pillar4.Isunlock = true result.Pillar5.Isunlock = true } if err = this.Add(uid, result); err != nil { this.module.Errorln(err) return } } err = nil return } //可领取红点 func (this *modelMartialhall) checkReddot23(seesion comm.IUserSession) bool { var ( err error mart *pb.DBMartialhall mdata *cfg.GameKungfuMasterworkerData code pb.ErrorCode ) if mart, err = this.module.modelMartialhall.queryUserMartialhall(seesion.GetUserId()); err != nil { return false } if mdata, err = this.module.configure.getMasterworker(mart.Lv); err != nil { return false } if code = this.module.CheckRes(seesion, mdata.Deplete); code != pb.ErrorCode_Success { return false } if mart.Pillar1.State == pb.PillarState_NoUse { return true } if mart.Pillar2.State == pb.PillarState_NoUse { return true } if mart.Pillar3.State == pb.PillarState_NoUse { return true } if mart.Pillar4.State == pb.PillarState_NoUse { return true } if mart.Pillar5.State == pb.PillarState_NoUse { return true } return false } //可领取红点 func (this *modelMartialhall) checkReddot24(seesion comm.IUserSession) bool { var ( err error mart *pb.DBMartialhall mdata *cfg.GameKungfuMasterworkerData code pb.ErrorCode ) if mart, err = this.module.modelMartialhall.queryUserMartialhall(seesion.GetUserId()); err != nil { return false } if mdata, err = this.module.configure.getMasterworker(mart.Lv); err != nil { return false } if mdata.LevelDeplete != nil && len(mdata.LevelDeplete) > 0 { if code = this.module.CheckRes(seesion, mdata.LevelDeplete); code != pb.ErrorCode_Success { return false } } return false } //可领取红点 func (this *modelMartialhall) checkReddot25(seesion comm.IUserSession) bool { var ( err error mart *pb.DBMartialhall mdata *cfg.GameKungfuMasterworkerData ) if mart, err = this.module.modelMartialhall.queryUserMartialhall(seesion.GetUserId()); err != nil { return false } if mdata, err = this.module.configure.getMasterworker(mart.Lv); err != nil { return false } check(this.module.ModuleRtask, seesion, mart.Pillar1, mdata) if mart.Pillar1.State == pb.PillarState_Receive { return true } check(this.module.ModuleRtask, seesion, mart.Pillar2, mdata) if mart.Pillar2.State == pb.PillarState_Receive { return true } check(this.module.ModuleRtask, seesion, mart.Pillar3, mdata) if mart.Pillar3.State == pb.PillarState_Receive { return true } check(this.module.ModuleRtask, seesion, mart.Pillar4, mdata) if mart.Pillar4.State == pb.PillarState_Receive { return true } check(this.module.ModuleRtask, seesion, mart.Pillar5, mdata) if mart.Pillar5.State == pb.PillarState_Receive { return true } return false }