package friend import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" "google.golang.org/protobuf/proto" ) // 领取奖励 func (this *apiComp) GetrewardCheck(session comm.IUserSession, req *pb.FriendGetrewardReq) (code pb.ErrorCode) { return } func (this *apiComp) Getreward(session comm.IUserSession, req *pb.FriendGetrewardReq) (code pb.ErrorCode, data proto.Message) { uid := session.GetUserId() //获取玩家自己好友数据 self := this.moduleFriend.modelFriend.GetFriend(uid) if self == nil { code = pb.ErrorCode_FriendSelfNoData return } if self.Received != 1 { code = pb.ErrorCode_FriendNoreceived return } received := 2 //已领 update := map[string]interface{}{ "received": received, } if err := this.moduleFriend.modelFriend.Change(self.Uid, update); err != nil { code = pb.ErrorCode_FriendApplyError this.moduleFriend.Error("领奖", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err.Error()}, ) return } globalConf := this.moduleFriend.configure.GetGlobalConf() if code = this.moduleFriend.DispenseRes(session, globalConf.FriendPeize, true); code != pb.ErrorCode_Success { this.moduleFriend.Error("好友领奖励", log.Field{Key: "uid", Value: uid}, log.Field{Key: "reward", Value: globalConf.FriendPeize}, log.Field{Key: "code", Value: code}, ) return } rsp := &pb.FriendGetrewardResp{Received: int32(received)} if err := session.SendMsg(string(this.moduleFriend.GetType()), "getreward", rsp); err != nil { code = pb.ErrorCode_SystemError } return }