//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameSystemChatTextData struct { Id int32 Talkhero string Talktext string Delay int32 Jumpid int32 } const TypeId_GameSystemChatTextData = -636092102 func (*GameSystemChatTextData) GetTypeId() int32 { return -636092102 } func (_v *GameSystemChatTextData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.Talkhero, _ok_ = _buf["talkhero"].(string); !_ok_ { err = errors.New("talkhero error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["talktext"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Talktext error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Talktext, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["delay"].(float64); !_ok_ { err = errors.New("delay error"); return }; _v.Delay = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jumpid"].(float64); !_ok_ { err = errors.New("jumpid error"); return }; _v.Jumpid = int32(_tempNum_) } return } func DeserializeGameSystemChatTextData(_buf map[string]interface{}) (*GameSystemChatTextData, error) { v := &GameSystemChatTextData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }