package stonehenge import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) EventCheck(session comm.IUserSession, req *pb.StonehengeEventReq) (errdata *pb.ErrorData) { if req.Eventid == 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } } return } func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq) (errdata *pb.ErrorData) { var ( stone *pb.DBStonehenge update map[string]interface{} roomConf *cfg.GameStroneRoomData err error newEvent int32 // 是否有新的事件 eventConf *cfg.GameStroneEventData ) update = make(map[string]interface{}) if errdata = this.EventCheck(session, req); errdata != nil { return } stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()) if _, ok := stone.Rooms.Eventid[req.Eventid]; !ok { // 不存在该事件 errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid), } return } if stone.Rooms.Eventid[req.Eventid] { // 重复完成 errdata = &pb.ErrorData{ Code: pb.ErrorCode_StonehengeRepeatedReward, Title: pb.ErrorCode_StonehengeRepeatedReward.ToString(), Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid), } return } update["stageID"] = stone.StageID if roomConf, err = this.module.configure.GetStoneRoomDataById(stone.Rooms.Roomid); err != nil { return } if eventConf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil { return } // 校验事件有后续事件 if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中 newEvent = eventConf.PostEvent stone.Rooms.Eventid[newEvent] = false // stone.Rooms.Eventid[req.Eventid] = true // } // 校验是否通关 if roomConf.Condition == req.Eventid { stone.Rooms.Complete = true } update["rooms"] = stone.Rooms this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update) session.SendMsg(string(this.module.GetType()), "event", &pb.StonehengeEventResp{ Eventid: req.Eventid, NewEvent: newEvent, Room: stone.Rooms, }) return }