//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameSkillAtkData struct { Id int32 Level int32 MaxLV int32 UnavailablePlayTypes []int32 Name string Ico string CorrectPos int32 IsMelee int32 Act string Type int32 CD int32 Target int32 ChildSkill *GameChildSkills Desc string Buffid []int32 Map string } const TypeId_GameSkillAtkData = -1737392307 func (*GameSkillAtkData) GetTypeId() int32 { return -1737392307 } func (_v *GameSkillAtkData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["level"].(float64); !_ok_ { err = errors.New("level error"); return }; _v.Level = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["MaxLV"].(float64); !_ok_ { err = errors.New("MaxLV error"); return }; _v.MaxLV = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["UnavailablePlayTypes"].([]interface{}); !_ok_ { err = errors.New("UnavailablePlayTypes error"); return } _v.UnavailablePlayTypes = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.UnavailablePlayTypes = append(_v.UnavailablePlayTypes, _list_v_) } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; if _v.Ico, _ok_ = _buf["ico"].(string); !_ok_ { err = errors.New("ico error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["CorrectPos"].(float64); !_ok_ { err = errors.New("CorrectPos error"); return }; _v.CorrectPos = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["IsMelee"].(float64); !_ok_ { err = errors.New("IsMelee error"); return }; _v.IsMelee = int32(_tempNum_) } { var _ok_ bool; if _v.Act, _ok_ = _buf["act"].(string); !_ok_ { err = errors.New("act error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["CD"].(float64); !_ok_ { err = errors.New("CD error"); return }; _v.CD = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Target"].(float64); !_ok_ { err = errors.New("Target error"); return }; _v.Target = int32(_tempNum_) } { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["ChildSkill"].(map[string]interface{}); !_ok_ { err = errors.New("ChildSkill error"); return }; if _v.ChildSkill, err = DeserializeGameChildSkills(_x_); err != nil { return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["buffid"].([]interface{}); !_ok_ { err = errors.New("buffid error"); return } _v.Buffid = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Buffid = append(_v.Buffid, _list_v_) } } { var _ok_ bool; if _v.Map, _ok_ = _buf["map"].(string); !_ok_ { err = errors.New("map error"); return } } return } func DeserializeGameSkillAtkData(_buf map[string]interface{}) (*GameSkillAtkData, error) { v := &GameSkillAtkData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }