//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { Global *GameGlobal Extservers *GameExtservers SkillAtk *GameSkillAtk SkillAfteratk *GameSkillAfteratk SkillBuff *GameSkillBuff SkillPassive *GameSkillPassive Hero *GameHero HeroStargrow *GameHeroStargrow HeroLevelgrow *GameHeroLevelgrow HeroStarup *GameHeroStarup HeroSkill *GameHeroSkill HeroExp *GameHeroExp HeroLevelup *GameHeroLevelup Equip *GameEquip EquipAttrlibrary *GameEquipAttrlibrary EquipSuit *GameEquipSuit EquipColor *GameEquipColor EquipIntensify *GameEquipIntensify EquipSCompose *GameEquipSCompose EquipAttribute *GameEquipAttribute EquipEnchanting *GameEquipEnchanting Item *GameItem HeroSkillLevel *GameHeroSkillLevel HeroAwaken *GameHeroAwaken HeroMethod *GameHeroMethod HeroMethodComment *GameHeroMethodComment Shop *GameShop Shopitem *GameShopitem ActiveReward *GameActiveReward Model *GameModel DrawCard *GameDrawCard ChatChannel *GameChatChannel ChatSystem *GameChatSystem ChatServerGroup *GameChatServerGroup ChatChannelCom *GameChatChannelCom ChatExpression *GameChatExpression TaskRound *GameTaskRound TaskActiveReward *GameTaskActiveReward Coin *GameCoin Initial *GameInitial Monster *GameMonster EquipPos *GameEquipPos Playerlv *GamePlayerlv Facemod *GameFacemod Msgdistrib *GameMsgdistrib Opencond *GameOpencond Pagoda *GamePagoda PagodaTaskReward *GamePagodaTaskReward RdtaskCondi *GameRdtaskCondi RdtaskNpc *GameRdtaskNpc Gourmet *GameGourmet Drop *GameDrop VikingBoss *GameVikingBoss VikingChallenge *GameVikingChallenge VikingLineup *GameVikingLineup VikingEntrance *GameVikingEntrance DreamlandBoos *GameDreamlandBoos DreamlandChallenge *GameDreamlandChallenge DreamlandTrigger *GameDreamlandTrigger HuntingBoss *GameHuntingBoss HuntingChallenge *GameHuntingChallenge HuntingOpenTime *GameHuntingOpenTime HuntingLineup *GameHuntingLineup MonsterFormat *GameMonsterFormat GetResource *GameGetResource VikingBossSkill *GameVikingBossSkill LibraryFetter *GameLibraryFetter LibraryStory *GameLibraryStory LibraryHero *GameLibraryHero LibraryHistory *GameLibraryHistory LibraryComplot *GameLibraryComplot LibraryFavor *GameLibraryFavor LibraryFavorlv *GameLibraryFavorlv LibraryBubble *GameLibraryBubble LibraryPlayBack *GameLibraryPlayBack Robot *GameRobot NameLibrary *GameNameLibrary HeroConvertdata *GameHeroConvertdata LinestoryTimeLine *GameLinestoryTimeLine LinestoryMainTask *GameLinestoryMainTask Herofusion *GameHerofusion PlayerInfor *GamePlayerInfor HeroTalent *GameHeroTalent TalentSkill *GameTalentSkill ArenaBuyChallenge *GameArenaBuyChallenge ArenaActiveReward *GameArenaActiveReward ArenaRobot *GameArenaRobot ArenaRankReward *GameArenaRankReward ArenaChallengeNpc *GameArenaChallengeNpc ItemBox *GameItemBox Show *GameShow GuildLv *GameGuildLv GuildPng *GameGuildPng GuildActivity *GameGuildActivity GuildSign *GameGuildSign GuildTask *GameGuildTask GuildBossTask *GameGuildBossTask TrollRule *GameTrollRule TrollGoods *GameTrollGoods TrollTrain *GameTrollTrain TrollLv *GameTrollLv TrollCoefficient *GameTrollCoefficient Horoscope *GameHoroscope Sign *GameSign SignReset *GameSignReset SignExtra *GameSignExtra GrowTask *GameGrowTask GrowReward *GameGrowReward Recharge *GameRecharge PrivilegeCard *GamePrivilegeCard Privilege *GamePrivilege WorldTask *GameWorldTask WorldAll *GameWorldAll Teaching *GameTeaching HeroStrategy *GameHeroStrategy FightGlobalEvent *GameFightGlobalEvent PayPackage *GamePayPackage WorldBattle *GameWorldBattle RedDot *GameRedDot RedDotTalkid *GameRedDotTalkid RedDotGroup *GameRedDotGroup PassCheck *GamePassCheck Mail *GameMail CombatLevel *GameCombatLevel CombatManster *GameCombatManster CombatBox *GameCombatBox Help *GameHelp GM *GameGM Guide *GameGuide Vip *GameVip EnchantShop *GameEnchantShop EnchantBoss *GameEnchantBoss EnchantLineup *GameEnchantLineup MainChapter *GameMainChapter MainStage *GameMainStage MainStarreward *GameMainStarreward MainStartype *GameMainStartype Battletasktesting *GameBattletasktesting BattleReady *GameBattleReady Battleready_capskill *GameBattleready_capskill NewSmithy *GameNewSmithy SmithyProficiency *GameSmithyProficiency SmithyStoveV1 *GameSmithyStoveV1 SmithyTool *GameSmithyTool SmithyIdTool *GameSmithyIdTool SmithyCustomer *GameSmithyCustomer SmithyModelPool *GameSmithyModelPool SmithyAtlas *GameSmithyAtlas SmithyAtlasLv *GameSmithyAtlasLv SmithyAtlasScore *GameSmithyAtlasScore SmithyMake *GameSmithyMake SmithyTask *GameSmithyTask Dispatch_Task *GameDispatch_Task Dispatch_Lv *GameDispatch_Lv Dispatch_Battle *GameDispatch_Battle PandamasMz *GamePandamasMz PandamasJs *GamePandamasJs PandamasJx *GamePandamasJx PandamasMryl *GamePandamasMryl PandamasBuff *GamePandamasBuff PandamasTj *GamePandamasTj PandamasTjjl *GamePandamasTjjl PandamasYxjx *GamePandamasYxjx BubbleGroup *GameBubbleGroup Breakingbad *GameBreakingbad BreakingbadTag *GameBreakingbadTag Potions *GamePotions SellCoefficient *GameSellCoefficient Lottery *GameLottery itinerant_city *Gameitinerant_city itinerant_thing *Gameitinerant_thing itinerant_lv *Gameitinerant_lv itinerant_reward *Gameitinerant_reward NewRedDot *GameNewRedDot Talent *GameTalent Favorability *GameFavorability Friends *GameFriends CampLv *GameCampLv } func NewTables(loader JsonLoader) (*Tables, error) { var err error var buf []map[string]interface{} tables := &Tables{} if buf, err = loader("game_global") ; err != nil { return nil, err } if tables.Global, err = NewGameGlobal(buf) ; err != nil { return nil, err } if buf, err = loader("game_extservers") ; err != nil { return nil, err } if tables.Extservers, err = NewGameExtservers(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillatk") ; err != nil { return nil, err } if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillafteratk") ; err != nil { return nil, err } if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillbuff") ; err != nil { return nil, err } if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillpassive") ; err != nil { return nil, err } if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil { return nil, err } if buf, err = loader("game_hero") ; err != nil { return nil, err } if tables.Hero, err = NewGameHero(buf) ; err != nil { return nil, err } if buf, err = loader("game_herostargrow") ; err != nil { return nil, err } if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil { return nil, err } if buf, err = loader("game_herolevelgrow") ; err != nil { return nil, err } if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil { return nil, err } if buf, err = loader("game_herostarup") ; err != nil { return nil, err } if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroskill") ; err != nil { return nil, err } if tables.HeroSkill, err = NewGameHeroSkill(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroexp") ; err != nil { return nil, err } if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil { return nil, err } if buf, err = loader("game_herolevelup") ; err != nil { return nil, err } if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil { return nil, err } if buf, err = loader("game_equip") ; err != nil { return nil, err } if tables.Equip, err = NewGameEquip(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipattrlibrary") ; err != nil { return nil, err } if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipsuit") ; err != nil { return nil, err } if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipcolor") ; err != nil { return nil, err } if tables.EquipColor, err = NewGameEquipColor(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipintensify") ; err != nil { return nil, err } if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipscompose") ; err != nil { return nil, err } if tables.EquipSCompose, err = NewGameEquipSCompose(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipattribute") ; err != nil { return nil, err } if tables.EquipAttribute, err = NewGameEquipAttribute(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipenchanting") ; err != nil { return nil, err } if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf) ; err != nil { return nil, err } if buf, err = loader("game_item") ; err != nil { return nil, err } if tables.Item, err = NewGameItem(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroskilllevel") ; err != nil { return nil, err } if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroawaken") ; err != nil { return nil, err } if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil { return nil, err } if buf, err = loader("game_heromethod") ; err != nil { return nil, err } if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil { return nil, err } if buf, err = loader("game_heromethodcomment") ; err != nil { return nil, err } if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf) ; err != nil { return nil, err } if buf, err = loader("game_shop") ; err != nil { return nil, err } if tables.Shop, err = NewGameShop(buf) ; err != nil { return nil, err } if buf, err = loader("game_shopitem") ; err != nil { return nil, err } if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil { return nil, err } if buf, err = loader("game_activereward") ; err != nil { return nil, err } if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil { return nil, err } if buf, err = loader("game_model") ; err != nil { return nil, err } if tables.Model, err = NewGameModel(buf) ; err != nil { return nil, err } if buf, err = loader("game_drawcard") ; err != nil { return nil, err } if tables.DrawCard, err = NewGameDrawCard(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatchannel") ; err != nil { return nil, err } if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatsystem") ; err != nil { return nil, err } if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatservergroup") ; err != nil { return nil, err } if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatchannelcom") ; err != nil { return nil, err } if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil { return nil, err } if buf, err = loader("game_chatexpression") ; err != nil { return nil, err } if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil { return nil, err } if buf, err = loader("game_taskround") ; err != nil { return nil, err } if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil { return nil, err } if buf, err = loader("game_taskactivereward") ; err != nil { return nil, err } if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil { return nil, err } if buf, err = loader("game_coin") ; err != nil { return nil, err } if tables.Coin, err = NewGameCoin(buf) ; err != nil { return nil, err } if buf, err = loader("game_initial") ; err != nil { return nil, err } if tables.Initial, err = NewGameInitial(buf) ; err != nil { return nil, err } if buf, err = loader("game_monster") ; err != nil { return nil, err } if tables.Monster, err = NewGameMonster(buf) ; err != nil { return nil, err } if buf, err = loader("game_equippos") ; err != nil { return nil, err } if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil { return nil, err } if buf, err = loader("game_playerlv") ; err != nil { return nil, err } if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil { return nil, err } if buf, err = loader("game_facemod") ; err != nil { return nil, err } if tables.Facemod, err = NewGameFacemod(buf) ; err != nil { return nil, err } if buf, err = loader("game_msgdistrib") ; err != nil { return nil, err } if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil { return nil, err } if buf, err = loader("game_opencond") ; err != nil { return nil, err } if tables.Opencond, err = NewGameOpencond(buf) ; err != nil { return nil, err } if buf, err = loader("game_pagoda") ; err != nil { return nil, err } if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil { return nil, err } if buf, err = loader("game_pagodataskreward") ; err != nil { return nil, err } if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil { return nil, err } if buf, err = loader("game_rdtaskcondi") ; err != nil { return nil, err } if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil { return nil, err } if buf, err = loader("game_rdtasknpc") ; err != nil { return nil, err } if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf) ; err != nil { return nil, err } if buf, err = loader("game_gourmet") ; err != nil { return nil, err } if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil { return nil, err } if buf, err = loader("game_drop") ; err != nil { return nil, err } if tables.Drop, err = NewGameDrop(buf) ; err != nil { return nil, err } if buf, err = loader("game_vikingboss") ; err != nil { return nil, err } if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil { return nil, err } if buf, err = loader("game_vikingchallenge") ; err != nil { return nil, err } if tables.VikingChallenge, err = NewGameVikingChallenge(buf) ; err != nil { return nil, err } if buf, err = loader("game_vikinglineup") ; err != nil { return nil, err } if tables.VikingLineup, err = NewGameVikingLineup(buf) ; err != nil { return nil, err } if buf, err = loader("game_vikingentrance") ; err != nil { return nil, err } if tables.VikingEntrance, err = NewGameVikingEntrance(buf) ; err != nil { return nil, err } if buf, err = loader("game_dreamlandboos") ; err != nil { return nil, err } if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf) ; err != nil { return nil, err } if buf, err = loader("game_dreamlandchallenge") ; err != nil { return nil, err } if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf) ; err != nil { return nil, err } if buf, err = loader("game_dreamlandtrigger") ; err != nil { return nil, err } if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf) ; err != nil { return nil, err } if buf, err = loader("game_huntingboss") ; err != nil { return nil, err } if tables.HuntingBoss, err = NewGameHuntingBoss(buf) ; err != nil { return nil, err } if buf, err = loader("game_huntingchallenge") ; err != nil { return nil, err } if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf) ; err != nil { return nil, err } if buf, err = loader("game_huntingopentime") ; err != nil { return nil, err } if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf) ; err != nil { return nil, err } if buf, err = loader("game_huntinglineup") ; err != nil { return nil, err } if tables.HuntingLineup, err = NewGameHuntingLineup(buf) ; err != nil { return nil, err } if buf, err = loader("game_monsterformat") ; err != nil { return nil, err } if tables.MonsterFormat, err = NewGameMonsterFormat(buf) ; err != nil { return nil, err } if buf, err = loader("game_getresource") ; err != nil { return nil, err } if tables.GetResource, err = NewGameGetResource(buf) ; err != nil { return nil, err } if buf, err = loader("game_vikingbossskill") ; err != nil { return nil, err } if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil { return nil, err } if buf, err = loader("game_libraryfetter") ; err != nil { return nil, err } if tables.LibraryFetter, err = NewGameLibraryFetter(buf) ; err != nil { return nil, err } if buf, err = loader("game_librarystory") ; err != nil { return nil, err } if tables.LibraryStory, err = NewGameLibraryStory(buf) ; err != nil { return nil, err } if buf, err = loader("game_libraryhero") ; err != nil { return nil, err } if tables.LibraryHero, err = NewGameLibraryHero(buf) ; err != nil { return nil, err } if buf, err = loader("game_libraryhistory") ; err != nil { return nil, err } if tables.LibraryHistory, err = NewGameLibraryHistory(buf) ; err != nil { return nil, err } if buf, err = loader("game_librarycomplot") ; err != nil { return nil, err } if tables.LibraryComplot, err = NewGameLibraryComplot(buf) ; err != nil { return nil, err } if buf, err = loader("game_libraryfavor") ; err != nil { return nil, err } if tables.LibraryFavor, err = NewGameLibraryFavor(buf) ; err != nil { return nil, err } if buf, err = loader("game_libraryfavorlv") ; err != nil { return nil, err } if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf) ; err != nil { return nil, err } if buf, err = loader("game_librarybubble") ; err != nil { return nil, err } if tables.LibraryBubble, err = NewGameLibraryBubble(buf) ; err != nil { return nil, err } if buf, err = loader("game_libraryplayback") ; err != nil { return nil, err } if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf) ; err != nil { return nil, err } if buf, err = loader("game_robot") ; err != nil { return nil, err } if tables.Robot, err = NewGameRobot(buf) ; err != nil { return nil, err } if buf, err = loader("game_namelibrary") ; err != nil { return nil, err } if tables.NameLibrary, err = NewGameNameLibrary(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroconvertdata") ; err != nil { return nil, err } if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf) ; err != nil { return nil, err } if buf, err = loader("game_linestorytimeline") ; err != nil { return nil, err } if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf) ; err != nil { return nil, err } if buf, err = loader("game_linestorymaintask") ; err != nil { return nil, err } if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf) ; err != nil { return nil, err } if buf, err = loader("game_herofusion") ; err != nil { return nil, err } if tables.Herofusion, err = NewGameHerofusion(buf) ; err != nil { return nil, err } if buf, err = loader("game_playerinfor") ; err != nil { return nil, err } if tables.PlayerInfor, err = NewGamePlayerInfor(buf) ; err != nil { return nil, err } if buf, err = loader("game_herotalent") ; err != nil { return nil, err } if tables.HeroTalent, err = NewGameHeroTalent(buf) ; err != nil { return nil, err } if buf, err = loader("game_talentskill") ; err != nil { return nil, err } if tables.TalentSkill, err = NewGameTalentSkill(buf) ; err != nil { return nil, err } if buf, err = loader("game_arenabuychallenge") ; err != nil { return nil, err } if tables.ArenaBuyChallenge, err = NewGameArenaBuyChallenge(buf) ; err != nil { return nil, err } if buf, err = loader("game_arenaactivereward") ; err != nil { return nil, err } if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf) ; err != nil { return nil, err } if buf, err = loader("game_arenarobot") ; err != nil { return nil, err } if tables.ArenaRobot, err = NewGameArenaRobot(buf) ; err != nil { return nil, err } if buf, err = loader("game_arenarankreward") ; err != nil { return nil, err } if tables.ArenaRankReward, err = NewGameArenaRankReward(buf) ; err != nil { return nil, err } if buf, err = loader("game_arenachallengenpc") ; err != nil { return nil, err } if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf) ; err != nil { return nil, err } if buf, err = loader("game_itembox") ; err != nil { return nil, err } if tables.ItemBox, err = NewGameItemBox(buf) ; err != nil { return nil, err } if buf, err = loader("game_show") ; err != nil { return nil, err } if tables.Show, err = NewGameShow(buf) ; err != nil { return nil, err } if buf, err = loader("game_guildlv") ; err != nil { return nil, err } if tables.GuildLv, err = NewGameGuildLv(buf) ; err != nil { return nil, err } if buf, err = loader("game_guildpng") ; err != nil { return nil, err } if tables.GuildPng, err = NewGameGuildPng(buf) ; err != nil { return nil, err } if buf, err = loader("game_guildactivity") ; err != nil { return nil, err } if tables.GuildActivity, err = NewGameGuildActivity(buf) ; err != nil { return nil, err } if buf, err = loader("game_guildsign") ; err != nil { return nil, err } if tables.GuildSign, err = NewGameGuildSign(buf) ; err != nil { return nil, err } if buf, err = loader("game_guildtask") ; err != nil { return nil, err } if tables.GuildTask, err = NewGameGuildTask(buf) ; err != nil { return nil, err } if buf, err = loader("game_guildbosstask") ; err != nil { return nil, err } if tables.GuildBossTask, err = NewGameGuildBossTask(buf) ; err != nil { return nil, err } if buf, err = loader("game_trollrule") ; err != nil { return nil, err } if tables.TrollRule, err = NewGameTrollRule(buf) ; err != nil { return nil, err } if buf, err = loader("game_trollgoods") ; err != nil { return nil, err } if tables.TrollGoods, err = NewGameTrollGoods(buf) ; err != nil { return nil, err } if buf, err = loader("game_trolltrain") ; err != nil { return nil, err } if tables.TrollTrain, err = NewGameTrollTrain(buf) ; err != nil { return nil, err } if buf, err = loader("game_trolllv") ; err != nil { return nil, err } if tables.TrollLv, err = NewGameTrollLv(buf) ; err != nil { return nil, err } if buf, err = loader("game_trollcoefficient") ; err != nil { return nil, err } if tables.TrollCoefficient, err = NewGameTrollCoefficient(buf) ; err != nil { return nil, err } if buf, err = loader("game_horoscope") ; err != nil { return nil, err } if tables.Horoscope, err = NewGameHoroscope(buf) ; err != nil { return nil, err } if buf, err = loader("game_sign") ; err != nil { return nil, err } if tables.Sign, err = NewGameSign(buf) ; err != nil { return nil, err } if buf, err = loader("game_signreset") ; err != nil { return nil, err } if tables.SignReset, err = NewGameSignReset(buf) ; err != nil { return nil, err } if buf, err = loader("game_signextra") ; err != nil { return nil, err } if tables.SignExtra, err = NewGameSignExtra(buf) ; err != nil { return nil, err } if buf, err = loader("game_growtask") ; err != nil { return nil, err } if tables.GrowTask, err = NewGameGrowTask(buf) ; err != nil { return nil, err } if buf, err = loader("game_growreward") ; err != nil { return nil, err } if tables.GrowReward, err = NewGameGrowReward(buf) ; err != nil { return nil, err } if buf, err = loader("game_recharge") ; err != nil { return nil, err } if tables.Recharge, err = NewGameRecharge(buf) ; err != nil { return nil, err } if buf, err = loader("game_privilegecard") ; err != nil { return nil, err } if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf) ; err != nil { return nil, err } if buf, err = loader("game_privilege") ; err != nil { return nil, err } if tables.Privilege, err = NewGamePrivilege(buf) ; err != nil { return nil, err } if buf, err = loader("game_worldtask") ; err != nil { return nil, err } if tables.WorldTask, err = NewGameWorldTask(buf) ; err != nil { return nil, err } if buf, err = loader("game_worldall") ; err != nil { return nil, err } if tables.WorldAll, err = NewGameWorldAll(buf) ; err != nil { return nil, err } if buf, err = loader("game_teaching") ; err != nil { return nil, err } if tables.Teaching, err = NewGameTeaching(buf) ; err != nil { return nil, err } if buf, err = loader("game_herostrategy") ; err != nil { return nil, err } if tables.HeroStrategy, err = NewGameHeroStrategy(buf) ; err != nil { return nil, err } if buf, err = loader("game_fightglobalevent") ; err != nil { return nil, err } if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf) ; err != nil { return nil, err } if buf, err = loader("game_paypackage") ; err != nil { return nil, err } if tables.PayPackage, err = NewGamePayPackage(buf) ; err != nil { return nil, err } if buf, err = loader("game_worldbattle") ; err != nil { return nil, err } if tables.WorldBattle, err = NewGameWorldBattle(buf) ; err != nil { return nil, err } if buf, err = loader("game_reddot") ; err != nil { return nil, err } if tables.RedDot, err = NewGameRedDot(buf) ; err != nil { return nil, err } if buf, err = loader("game_reddottalkid") ; err != nil { return nil, err } if tables.RedDotTalkid, err = NewGameRedDotTalkid(buf) ; err != nil { return nil, err } if buf, err = loader("game_reddotgroup") ; err != nil { return nil, err } if tables.RedDotGroup, err = NewGameRedDotGroup(buf) ; err != nil { return nil, err } if buf, err = loader("game_passcheck") ; err != nil { return nil, err } if tables.PassCheck, err = NewGamePassCheck(buf) ; err != nil { return nil, err } if buf, err = loader("game_mail") ; err != nil { return nil, err } if tables.Mail, err = NewGameMail(buf) ; err != nil { return nil, err } if buf, err = loader("game_combatlevel") ; err != nil { return nil, err } if tables.CombatLevel, err = NewGameCombatLevel(buf) ; err != nil { return nil, err } if buf, err = loader("game_combatmanster") ; err != nil { return nil, err } if tables.CombatManster, err = NewGameCombatManster(buf) ; err != nil { return nil, err } if buf, err = loader("game_combatbox") ; err != nil { return nil, err } if tables.CombatBox, err = NewGameCombatBox(buf) ; err != nil { return nil, err } if buf, err = loader("game_help") ; err != nil { return nil, err } if tables.Help, err = NewGameHelp(buf) ; err != nil { return nil, err } if buf, err = loader("game_gm") ; err != nil { return nil, err } if tables.GM, err = NewGameGM(buf) ; err != nil { return nil, err } if buf, err = loader("game_guide") ; err != nil { return nil, err } if tables.Guide, err = NewGameGuide(buf) ; err != nil { return nil, err } if buf, err = loader("game_vip") ; err != nil { return nil, err } if tables.Vip, err = NewGameVip(buf) ; err != nil { return nil, err } if buf, err = loader("game_enchantshop") ; err != nil { return nil, err } if tables.EnchantShop, err = NewGameEnchantShop(buf) ; err != nil { return nil, err } if buf, err = loader("game_enchantboss") ; err != nil { return nil, err } if tables.EnchantBoss, err = NewGameEnchantBoss(buf) ; err != nil { return nil, err } if buf, err = loader("game_enchantlineup") ; err != nil { return nil, err } if tables.EnchantLineup, err = NewGameEnchantLineup(buf) ; err != nil { return nil, err } if buf, err = loader("game_mainchapter") ; err != nil { return nil, err } if tables.MainChapter, err = NewGameMainChapter(buf) ; err != nil { return nil, err } if buf, err = loader("game_mainstage") ; err != nil { return nil, err } if tables.MainStage, err = NewGameMainStage(buf) ; err != nil { return nil, err } if buf, err = loader("game_mainstarreward") ; err != nil { return nil, err } if tables.MainStarreward, err = NewGameMainStarreward(buf) ; err != nil { return nil, err } if buf, err = loader("game_mainstartype") ; err != nil { return nil, err } if tables.MainStartype, err = NewGameMainStartype(buf) ; err != nil { return nil, err } if buf, err = loader("game_battletasktesting") ; err != nil { return nil, err } if tables.Battletasktesting, err = NewGameBattletasktesting(buf) ; err != nil { return nil, err } if buf, err = loader("game_battleready") ; err != nil { return nil, err } if tables.BattleReady, err = NewGameBattleReady(buf) ; err != nil { return nil, err } if buf, err = loader("game_battleready_capskill") ; err != nil { return nil, err } if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf) ; err != nil { return nil, err } if buf, err = loader("game_newsmithy") ; err != nil { return nil, err } if tables.NewSmithy, err = NewGameNewSmithy(buf) ; err != nil { return nil, err } if buf, err = loader("game_smithyproficiency") ; err != nil { return nil, err } if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf) ; err != nil { return nil, err } if buf, err = loader("game_smithystovev1") ; err != nil { return nil, err } if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf) ; err != nil { return nil, err } if buf, err = loader("game_smithytool") ; err != nil { return nil, err } if tables.SmithyTool, err = NewGameSmithyTool(buf) ; err != nil { return nil, err } if buf, err = loader("game_smithyidtool") ; err != nil { return nil, err } if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf) ; err != nil { return nil, err } if buf, err = loader("game_smithycustomer") ; err != nil { return nil, err } if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf) ; err != nil { return nil, err } if buf, err = loader("game_smithymodelpool") ; err != nil { return nil, err } if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf) ; err != nil { return nil, err } if buf, err = loader("game_smithyatlas") ; err != nil { return nil, err } if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf) ; err != nil { return nil, err } if buf, err = loader("game_smithyatlaslv") ; err != nil { return nil, err } if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf) ; err != nil { return nil, err } if buf, err = loader("game_smithyatlasscore") ; err != nil { return nil, err } if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf) ; err != nil { return nil, err } if buf, err = loader("game_smithymake") ; err != nil { return nil, err } if tables.SmithyMake, err = NewGameSmithyMake(buf) ; err != nil { return nil, err } if buf, err = loader("game_smithytask") ; err != nil { return nil, err } if tables.SmithyTask, err = NewGameSmithyTask(buf) ; err != nil { return nil, err } if buf, err = loader("game_dispatch_task") ; err != nil { return nil, err } if tables.Dispatch_Task, err = NewGameDispatch_Task(buf) ; err != nil { return nil, err } if buf, err = loader("game_dispatch_lv") ; err != nil { return nil, err } if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf) ; err != nil { return nil, err } if buf, err = loader("game_dispatch_battle") ; err != nil { return nil, err } if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf) ; err != nil { return nil, err } if buf, err = loader("game_pandamasmz") ; err != nil { return nil, err } if tables.PandamasMz, err = NewGamePandamasMz(buf) ; err != nil { return nil, err } if buf, err = loader("game_pandamasjs") ; err != nil { return nil, err } if tables.PandamasJs, err = NewGamePandamasJs(buf) ; err != nil { return nil, err } if buf, err = loader("game_pandamasjx") ; err != nil { return nil, err } if tables.PandamasJx, err = NewGamePandamasJx(buf) ; err != nil { return nil, err } if buf, err = loader("game_pandamasmryl") ; err != nil { return nil, err } if tables.PandamasMryl, err = NewGamePandamasMryl(buf) ; err != nil { return nil, err } if buf, err = loader("game_pandamasbuff") ; err != nil { return nil, err } if tables.PandamasBuff, err = NewGamePandamasBuff(buf) ; err != nil { return nil, err } if buf, err = loader("game_pandamastj") ; err != nil { return nil, err } if tables.PandamasTj, err = NewGamePandamasTj(buf) ; err != nil { return nil, err } if buf, err = loader("game_pandamastjjl") ; err != nil { return nil, err } if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf) ; err != nil { return nil, err } if buf, err = loader("game_pandamasyxjx") ; err != nil { return nil, err } if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf) ; err != nil { return nil, err } if buf, err = loader("game_bubblegroup") ; err != nil { return nil, err } if tables.BubbleGroup, err = NewGameBubbleGroup(buf) ; err != nil { return nil, err } if buf, err = loader("game_breakingbad") ; err != nil { return nil, err } if tables.Breakingbad, err = NewGameBreakingbad(buf) ; err != nil { return nil, err } if buf, err = loader("game_breakingbadtag") ; err != nil { return nil, err } if tables.BreakingbadTag, err = NewGameBreakingbadTag(buf) ; err != nil { return nil, err } if buf, err = loader("game_potions") ; err != nil { return nil, err } if tables.Potions, err = NewGamePotions(buf) ; err != nil { return nil, err } if buf, err = loader("game_sellcoefficient") ; err != nil { return nil, err } if tables.SellCoefficient, err = NewGameSellCoefficient(buf) ; err != nil { return nil, err } if buf, err = loader("game_lottery") ; err != nil { return nil, err } if tables.Lottery, err = NewGameLottery(buf) ; err != nil { return nil, err } if buf, err = loader("game_itinerant_city") ; err != nil { return nil, err } if tables.itinerant_city, err = NewGameitinerant_city(buf) ; err != nil { return nil, err } if buf, err = loader("game_itinerant_thing") ; err != nil { return nil, err } if tables.itinerant_thing, err = NewGameitinerant_thing(buf) ; err != nil { return nil, err } if buf, err = loader("game_itinerant_lv") ; err != nil { return nil, err } if tables.itinerant_lv, err = NewGameitinerant_lv(buf) ; err != nil { return nil, err } if buf, err = loader("game_itinerant_reward") ; err != nil { return nil, err } if tables.itinerant_reward, err = NewGameitinerant_reward(buf) ; err != nil { return nil, err } if buf, err = loader("game_newreddot") ; err != nil { return nil, err } if tables.NewRedDot, err = NewGameNewRedDot(buf) ; err != nil { return nil, err } if buf, err = loader("game_talent") ; err != nil { return nil, err } if tables.Talent, err = NewGameTalent(buf) ; err != nil { return nil, err } if buf, err = loader("game_favorability") ; err != nil { return nil, err } if tables.Favorability, err = NewGameFavorability(buf) ; err != nil { return nil, err } if buf, err = loader("game_friends") ; err != nil { return nil, err } if tables.Friends, err = NewGameFriends(buf) ; err != nil { return nil, err } if buf, err = loader("game_camplv") ; err != nil { return nil, err } if tables.CampLv, err = NewGameCampLv(buf) ; err != nil { return nil, err } return tables, nil }