//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameFriends struct { _dataMap map[int32]*GameFriendsData _dataList []*GameFriendsData } func NewGameFriends(_buf []map[string]interface{}) (*GameFriends, error) { _dataList := make([]*GameFriendsData, 0, len(_buf)) dataMap := make(map[int32]*GameFriendsData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameFriendsData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameFriends{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameFriends) GetDataMap() map[int32]*GameFriendsData { return table._dataMap } func (table *GameFriends) GetDataList() []*GameFriendsData { return table._dataList } func (table *GameFriends) Get(key int32) *GameFriendsData { return table._dataMap[key] }