// package 设置助战英雄 package friend import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" "google.golang.org/protobuf/proto" ) // 设置助战英雄 func (this *apiComp) AssistheroCheck(session comm.IUserSession, req *pb.FriendAssistheroReq) (code pb.ErrorCode) { if req.HeroObjId == "" { code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) Assisthero(session comm.IUserSession, req *pb.FriendAssistheroReq) (code pb.ErrorCode, data proto.Message) { if code = this.AssistheroCheck(session, req); code != pb.ErrorCode_Success { return } // 获取英雄 hero, err := this.moduleFriend.ModuleHero.QueryCrossHeroinfo(req.HeroObjId) if err != nil { code = pb.ErrorCode_DBError this.moduleFriend.Errorf("query hero by cross err:%v", err) return } if hero == nil { code = pb.ErrorCode_HeroNoExist return } //获取玩家自己好友数据 self := this.moduleFriend.modelFriend.GetFriend(session.GetUserId()) if self == nil { code = pb.ErrorCode_FriendSelfNoData return } update := map[string]interface{}{ "assistHeroId": req.HeroObjId, "hero": hero, } received := self.Received if received == 0 { update["received"] = 1 //设置可领取状态 } if err := this.moduleFriend.modelFriend.Change(self.Uid, update); err != nil { log.Errorf("Assisthero err:%v", err) code = pb.ErrorCode_FriendApplyError return } rsp := &pb.FriendAssistheroResp{HeroObjId: req.HeroObjId, Received: received} if err := session.SendMsg(string(this.moduleFriend.GetType()), FriendSubTypeAssistHero, rsp); err != nil { code = pb.ErrorCode_SystemError return } // 有好友时再推送 if len(self.FriendIds) > 0 { //把设置的助战英雄推送给好友 push := &pb.FriendAssistHeroUpdatePush{ Friend: &pb.FriendBase{ UserId: self.Uid, HeroObjId: req.HeroObjId, }, } if err := this.moduleFriend.SendMsgToUsers(string(this.moduleFriend.GetType()), "assistheroupdate", push, self.FriendIds...); err != nil { this.moduleFriend.Errorf("push AssistHeroList err:", err) } } // 随机任务Rtype13 this.moduleFriend.ModuleRtask.SendToRtask(session, comm.Rtype13, 1) return }