package viking import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/utils" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.VikingGetListReq) (code pb.ErrorCode) { return } func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq) (code pb.ErrorCode, data proto.Message) { var ( mapData map[string]interface{} curCount int32 ticketId string ) mapData = make(map[string]interface{}, 0) code = this.GetListCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } list, err := this.module.modelViking.getVikingList(session.GetUserId()) if err != nil { code = pb.ErrorCode_DBError return } // 校验 是不是当天 if !utils.IsToday(list.CTime) { list.CTime = configure.Now().Unix() list.BuyCount = 0 mapData["cTime"] = list.CTime mapData["buyCount"] = list.BuyCount } // 检查恢复时间 conf := this.module.configure.GetGlobalConf() if conf == nil { code = pb.ErrorCode_ConfigNoFound return } costRes := this.module.configure.GetGlobalConf().VikingExpeditionCos if costRes == nil { code = pb.ErrorCode_ConfigNoFound return } amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量 curCount = amount // 道具上限 if amount != conf.VikingNum { if list.RecoveryTime == 0 { list.RecoveryTime = configure.Now().Unix() } count := (configure.Now().Unix() - list.RecoveryTime) / int64(conf.VikingExpeditionRecoveryTime*60) if count > 1 { curCount += int32(count) } if curCount >= conf.VikingNum { curCount = conf.VikingNum list.RecoveryTime = 0 } else { list.RecoveryTime += count * int64(conf.VikingExpeditionRecoveryTime*60) // 更新刷新时间 } addCount := curCount - amount if code = this.module.DispenseRes(session, []*cfg.Gameatn{&cfg.Gameatn{ A: "item", T: ticketId, N: addCount, }}, true); code != pb.ErrorCode_Success { return } } else { list.RecoveryTime = 0 } mapData["recoveryTime"] = list.RecoveryTime code = this.module.ModifyVikingData(session.GetUserId(), mapData) //修改内存信息 session.SendMsg(string(this.module.GetType()), VikingGetListResp, &pb.VikingGetListResp{Data: list}) return }