package afteratk import ( "go_dreamfactory/modules/battle/fight/core" "go_dreamfactory/modules/battle/fight/skill" cfg "go_dreamfactory/sys/configure/structs" ) func NewFightTreSkill(role core.IFightRole, skillConf *cfg.GameSkillAfteratkData) (skill *FightTreSkill) { skill = &FightTreSkill{} skill.Init(skill, role, skillConf) return } ///治疗 type FightTreSkill struct { skill.FightlEffectSkill }