package afteratk import ( "go_dreamfactory/modules/battle/fight/core" "go_dreamfactory/modules/battle/fight/skill" cfg "go_dreamfactory/sys/configure/structs" ) func NewFightSkillCDSkill(role core.IFightRole, skillConf *cfg.GameSkillAfteratkData) (skill *FightSkillCDSkill) { skill = &FightSkillCDSkill{} skill.Init(skill, role, skillConf) return } ///Passive类 type FightSkillCDSkill struct { skill.FightlEffectSkill }