package afteratk import ( "go_dreamfactory/modules/battle/fight/core" "go_dreamfactory/modules/battle/fight/skill" cfg "go_dreamfactory/sys/configure/structs" ) func NewFightShiftBuffSkill(role core.IFightRole, skillConf *cfg.GameSkillAfteratkData) (skill *FightShiftBuffSkill) { skill = &FightShiftBuffSkill{} skill.Init(skill, role, skillConf) return } ///Buff type FightShiftBuffSkill struct { skill.FightlEffectSkill }